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Author Topic: cradle and archives  (Read 27807 times)

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kraid

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Re: cradle and archives
« Reply #45 on: April 03, 2009, 06:21:35 am »

LTK, noradar, Pistols. That's how we played it on the N64.
Automatic Weapons and Shotguns take a lot of the fun out of LTK.
It wasn't that bad on the N64, coz your aiming was far less accurate then in GES.
If you wanna have the true GE64 experience, grab some friends (i suggest 3), do a password protected server, disable jumping, maybe play just classic maps and use some N64 Controllers.
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eamonn

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Re: cradle and archives
« Reply #46 on: April 03, 2009, 07:48:39 pm »

Wtf are you talking about? 3 for 1 works fine
Are you sure? I could've sworn I got 1 kill in the achievement counter for every 1 kill. And I'm talking about the "GoldenEye Master" achievement etc. The weapon-specific ones work fine.

And yeah, LTK probably would work great with less people. The only problem is that 4-player servers are either full or empty, never in between.
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Zippy

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Re: cradle and archives
« Reply #47 on: May 20, 2009, 06:08:09 am »

Archives seems to lag more than Cradle.
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Jonathon [SSL]

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Re: cradle and archives
« Reply #48 on: May 22, 2009, 03:28:46 pm »

Archives seems to lag more than Cradle.

I think this might be because of all the visleaf rape caused by having too many Hint and Skip brushes. (I never knew it was possible to stuff quite as many of these brushes into a room as there are here in Archives.)


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Luchador: I NEVER NAME MY FILES IN UPPER CASE
Luchador: I ONLY TALK IN UPPER CASE
[GE:S] killermonkey: GOOD TO KNOW

Jeron [SharpSh00tah]

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Re: cradle and archives
« Reply #49 on: May 22, 2009, 11:00:55 pm »

And two light_spots' on the lights are pointless too, all you need is one ;)
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Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

InvertedShadow

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Re: cradle and archives
« Reply #50 on: May 25, 2009, 02:00:53 am »

Don't worry about it, archives is running full speed now. ;)
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Jeron [SharpSh00tah]

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Re: cradle and archives
« Reply #51 on: May 25, 2009, 02:07:21 am »

awesome dude i gotta run through it
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JcFerggy

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Re: cradle and archives
« Reply #52 on: May 25, 2009, 04:03:46 am »

Don't worry about it, archives is running full speed now. ;)
I'll believe it when I see it :P
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InvertedShadow

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Re: cradle and archives
« Reply #53 on: May 25, 2009, 09:04:13 pm »

I'll believe it when I see it :P
Then svn update.
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JcFerggy

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Re: cradle and archives
« Reply #54 on: May 25, 2009, 09:21:49 pm »

But I'm like the only one on the team without access to the SVN.
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InvertedShadow

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Re: cradle and archives
« Reply #55 on: May 26, 2009, 05:26:13 am »

Proof?
/ 02 / 03 / 04 / 05 /


I've been really active lately.
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JcFerggy

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Re: cradle and archives
« Reply #56 on: May 26, 2009, 11:07:57 am »

Wow, that is an improvement, but is that a new book shelf layout?
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kraid

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Re: cradle and archives
« Reply #57 on: May 26, 2009, 01:39:34 pm »

It
Wow, that is an improvement, but is that a new book shelf layout?
It's allmost a new map. Seriously some areas are looking so much different from the current archives, if i would just see a screenshot of this area i couldn't tell which map they are from.
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JcFerggy

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Re: cradle and archives
« Reply #58 on: May 26, 2009, 06:46:01 pm »



Where did the door go?
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InvertedShadow

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Re: cradle and archives
« Reply #59 on: May 26, 2009, 09:24:27 pm »

Where did the door go?
That door sucked. I made layout changes to fix the vis problems. It was impossible to stick to the real layout and optimize it due to it's shape.
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