Plane leaves today, and I have recovered enough that with the help of sedatives to keep my oxygen consumption low I should be fine.
For my own health reasons I had to drop the issue, but there still was a negative result for them.
They've lost access to interviews with the staff from Rare involved in this game and dispute (you can tell how hard I am trying not to drop names) and myself.
They/we won't raise a further ruckus, but that article has cost them valuable access inside the industry, and more of my coworkers from Square Enix, friends from Rare, etc., have blacklisted them, and more may do so soon.
And perhaps more importantly for J. McCollam:
Good job destroying any relationship you may have had with the developers of your childhood game.
When I met the composers of GoldenEye 007, even though my status in the industry is high I am not ashamed to admit that I was giddy like a schoolgirl. As coworkers, our relationships were professional at first but eventually we became drinking buddies etc., and to me that was fuckballs amazing. Over 20 years ago this game changed my life, made me dream of working at Rare, etc., and then there I was having drinks with those people who made that game, respected as a colleague and equal for my work on other AAA games.
Now imagine waiting 20 years to meet them, only to have them tell you to piss off.
"Clickbait garbage" literally is the wording one of them used to describe that article.
Ouch that has to sting. I don't know about you but that would destroy me.
Good job J. McCollam. You got one of the developers on GoldenEye 007 to call your article "clickbait garbage" and alienated the rest of them from you for life, with collateral damage in other major companies.
I tried hard to be fair. It's unfortunate that the arms I were holding wide open to embrace him had to become pincers that ended up slicing him in half.
L. Spiro