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Author Topic: [Gameplay] Dr.No Health  (Read 9573 times)

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[Gameplay] Dr.No Health
« on: July 01, 2018, 09:13:36 am »

All players spawn with no health and full armor, meaning everyone is on the same playing field when it comes to how much damage they can take.  Pickups behave as they normally do, but players must earn a predefined amount of kills since their last armor pickup before they can pick up another.

Designed as a faster-paced and more fair version of deathmatch.  Armor camping becomes very difficult but otherwise it's deathmatch with a lower max health.


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