Ge_ChateauDuClare_v02
(for legacy purposes)
OVERVIEW
  I decided to come back and give some much needed love to my first official map. This revision started last summer, shortly after the release of GE:S v5 broke a handful of community maps. What started as a simple visual upgrade turned into a full overhaul of the map. I'll attach a changelog to the bottom of this post if you're interested. 
  The most standout changes you'll see in the following images include a whole new skybox, implementation of HDR, more dynamic layout changes and better visual indicators for special weapons and armor spawns. I also spent some time better optimizing the visibility, so hopefully performance will be less brutal when outside in front of the chateau.
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Beta Testers
 Many thanks to the following for testing and offering new ideas!
- E-S
 - Mangley
 - Soupcan
 - Torn
 - box
 - Bashe
 - Graslu
 - Gabbo
 - kraid
 - TZKK
 
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CHANGELOG
[Visuals]
 + Replaced old textures/models with much improved assets:
	- Grass
	- Hedges
	- Green carpet
	- Cubicle panels
	- Various light fixtures
	- Lamp posts
	- Servers
	- Mirrors
	- Skybox trees
	- Wood trim on plaster walls
 + Implemented HDR
 + Overall, the map is much brighter and easier to see in both HDR and LDR
 + Adjusted lightmap resolutions for cleaner shadows from all light fixtures (this was inconsistent before)
 + New skybox texture
 + Top level weapon spawns and armor are clearly indicated with a special decal
[Playability]
 + Optimized skybox setup (went from ~2,000 displacements for the mountain ranges to 144)
 + All physics props now have collisions disabled so the player will no longer bump into them
 + Raised both fireplace mantles so the player can now fit with the new, taller bounding box
 + The dumbwaiter will no longer crush the player; they will instead be teleported above the dumbwaiter should it close on them
 + Bot nodes have been improved
 + All window frames are clipped to encourage regular jumping, rather than crouch jumping
 + Optimized VIS; framerate should be much improved when outside (particularly by the front fountain)
[Layout changes]
 + Basement cubicle area has been re-arranged with a more dynamic layout
 + Control room has a one-way drop from hedge garden above
 + Wine cellar has a more interesting route with wineracks blocking what was once an open, boring area
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DOWNLOADS!
Mirror 1 (MediaFire)Mirror 2 (Dropbox) .res file (for server owners)