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Author Topic: MunkyheaD want to be a GoldenEye: Source Mapper (some of my works)  (Read 13588 times)

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[MunkyheaD]

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Hello, I'm MunkyheaD, from Spain, by this sorry for my poor english.
I'm working with hammer since 2000, when which name was Worldcraft.
 
I make a lot of incomplete maps for Half-life 1, Counter-Strike 1.5 but I've made three or four maps
that I completed, which are "DE", "CS" and "FY" maps.

In 2004, an spanish mod called Firewar told me that they want a mapper, but then, in this epoque, I did not feel to me prepared to use Hammer 4.0 in the source engine.

Since then, I've made some work, experimenting and there are some images of my projects:

DE_HIDDEN: An abandoned town, a hidden chemical laboratories, corrupted terrorist politicians are planning to prepare a biological war...

   de_hidden1
   de_hidden2
   de_hidden3
   de_hidden4
   de_hidden5
   de_hidden6

DE_SILENTFIRE: Check all the posibles entries, two projects in the factory are in danger and a group of terrorist are decided to blow it up!

   de_silentfire1
   de_silentfire2
   de_silentfire3
   de_silentfire4
   de_silentfire5

DE_REVENGE: A group of terrorists who fulfilled sentence in a prison located in Minnesota, had been hardly mistreated during 10 years.
One year later, after they recovered the freedom, some of them come back to blow up the prison and all members with it. Now it's time to see that revenge is not a joke...

   Five images of de_revenge
   
   Note: this map is my first map in source, for me now is a bad map.

FY_RIVERPACK: a pack of two maps. Only changes the season and a lot of details.

   Five images of fy_riverpack

Well that is all. Thank you for your time!
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Jeron [SharpSh00tah]

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Re: MunkyheaD want to be a GoldenEye: Source Mapper (some of my works)
« Reply #1 on: August 13, 2007, 03:54:17 pm »

comming from another mapper, i like the fact that you dont have block endges and corners, you know how to use sprites and point_spots, im not lead in development so i cant say much, good luck
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Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

Konrad Beerbaum

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Re: MunkyheaD want to be a GoldenEye: Source Mapper (some of my works)
« Reply #2 on: August 13, 2007, 07:26:12 pm »

Looks pretty good to me, although I'm not a mapper. Good luck. 
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Konrad Beerbaum: Environment Artist
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Loafie, Hero of Dreams

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Re: MunkyheaD want to be a GoldenEye: Source Mapper (some of my works)
« Reply #3 on: August 13, 2007, 08:53:43 pm »

i give a 4/5 high fives and a bump to trial
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Jonathan [Spider]

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Re: MunkyheaD want to be a GoldenEye: Source Mapper (some of my works)
« Reply #4 on: August 14, 2007, 12:28:15 am »

2 votes from our mappers is all it takes for me to give you a shot, go ahead and make a new thread in the Trial members forums, and they will get you something to do soon best of luck.
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Xanatos

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Re: MunkyheaD want to be a GoldenEye: Source Mapper (some of my works)
« Reply #5 on: August 14, 2007, 01:38:23 am »

i think you could totally tackle Silo judging by your de_hidden screenshots. if you want any reference material feel free to ask me for some (map overviews, GE64 related stuff, etc)

from a players point of view, imo your maps could look even better with some more detail, to me judging by those screenshots it seems borderline (maybe i just automatically thought that since you took screenshots with all your graphic settings on low :P).
« Last Edit: August 14, 2007, 01:43:28 am by Xanatos »
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Armoured-Fury

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Re: MunkyheaD want to be a GoldenEye: Source Mapper (some of my works)
« Reply #6 on: August 19, 2007, 06:53:35 pm »

I really like them they look great and i agree with Xanatos.  You probably could do a lot of justice to a lot of the maps we need  ;D

I'm not a mapper but if i were you'd certainly get my vote.
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