GoldenEye: Source Forums

  • November 22, 2024, 01:01:09 am
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: Experience?  (Read 12826 times)

0 Members and 1 Guest are viewing this topic.

FroggerH8zU

  • Geox Chimera
  • Agent
  • *
  • Posts: 8
  • Reputation Power: 0
  • FroggerH8zU has no influence.
  • Offline Offline
Experience?
« on: August 11, 2007, 05:22:00 pm »

Hi, I would really like to help with the GE: Source Project but I have no experience in game design. I just wanted to know if anyone knows of anyplace or anything that could help me learn what is required to be on the Dev team. Oh, and I'm not talking about a professional college education, thanks.
Logged

Mark [lodle]

  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,411
  • Reputation Power: 1
  • Mark [lodle] has no influence.
  • Offline Offline
Re: Experience?
« Reply #1 on: August 11, 2007, 06:27:51 pm »

Well first off in what area you want to work?

I.e. Coding
map making
level design
assert creation
modling
Logged

FroggerH8zU

  • Geox Chimera
  • Agent
  • *
  • Posts: 8
  • Reputation Power: 0
  • FroggerH8zU has no influence.
  • Offline Offline
Re: Experience?
« Reply #2 on: August 11, 2007, 06:59:19 pm »

I suppose level design or mapmaking. I'm supposing Hammer would come into play there?
Logged

Mark [lodle]

  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,411
  • Reputation Power: 1
  • Mark [lodle] has no influence.
  • Offline Offline
Re: Experience?
« Reply #3 on: August 11, 2007, 07:07:41 pm »

interlopers.net is you best site for source related mapping. Have a look at the tutorial section and if you get stuck post on the forums. :D
Logged

FroggerH8zU

  • Geox Chimera
  • Agent
  • *
  • Posts: 8
  • Reputation Power: 0
  • FroggerH8zU has no influence.
  • Offline Offline
Re: Experience?
« Reply #4 on: August 11, 2007, 07:22:21 pm »

Thanks, I'll look into that. I don't know how long it will take me to get used to this, though, months, possibly.
Logged

Konrad Beerbaum

  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,343
  • Reputation Power: 1
  • Konrad Beerbaum has no influence.
  • Offline Offline
    • Konrad Beerbaum Online Portfolio
Re: Experience?
« Reply #5 on: August 11, 2007, 07:27:34 pm »

It just depends on how dedicated you are, and how much time you spend on it.  Just keep cranking out maps and trying new stuff, and eventually you'll get good.  But make no mistake about it, your first couple maps will be crap :P
Logged
Konrad Beerbaum: Environment Artist
http://www.konradbeerbaum.com

Loafie, Hero of Dreams

  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 4,066
  • Reputation Power: 1
  • Loafie, Hero of Dreams has no influence.
  • Offline Offline
Re: Experience?
« Reply #6 on: August 11, 2007, 07:32:27 pm »

That's how it always goes
Logged
maps in production: ge_temple maps released: ge_caves, ge_complex, ge_complex_classic
Quote
Loafie, Hero of Dreams is watching Big Love
fourtecks: you are watching basstronix?

fonfa

  • Retired Developer
  • 00 Agent
  • ***
  • Posts: 914
  • Reputation Power: 3
  • fonfa has no influence.
  • Offline Offline
Re: Experience?
« Reply #7 on: August 12, 2007, 02:09:44 pm »

and study good maps to see how they were done. run around in wireframe, etc. the turtle rock studios' maps for css are awesome.
Logged
[01:22 PM] fourtecks: YOU NEED ME HARD
Pages: [1]   Go Up