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Author Topic: GoldenEye: Source 5.0 Media Day 3 - 5.0 Soundtrack Release  (Read 32128 times)

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Enzo.Matrix

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GoldenEye: Source 5.0 Media Day 3 - 5.0 Soundtrack Release
« on: August 10, 2016, 08:06:43 pm »

Amidst the many changes that 5.0 brings, they are not all visual. Our newest member of the team, Tweaklab, has been hard at work on new musical beats that are sure to bring out the 007 in anyone.

Dam by Tweaklab


“I’m a computer based producer with some electric guitars and a DMG-01 Gameboy thrown in the mix. I started writing beats in the early 00’s and in recent years have had some success with my original music being used in Australian TV and Film (Housos, Fat Pizza, Bogan Hunters).

My love of video games started at a young age thanks to my older brother introducing me to the Commodore 64, a love that continued through to the Nintendo 64 and is just as powerful today. RARE have made some of my all time favourite video games and soundtracks including Donkey Kong Country, Killer Instinct, Perfect Dark and of course GoldenEye 007;
I remember spending weeks beating all the levels on 00 Agent and unlocking all the cheats!

With the reboot of Killer Instinct and it’s excellent soundtrack by Mick Gordon, Celldweller and Atlas Plug I was inspired to apply to the GoldenEye: Source team in hopes of fulfilling my dream of writing music for video games having been a fan of the MOD since 2007 (I actually bought my retail Half-Life 2 Game of the Year Edition for $90 AUD especially to play Source MODs!)

After a successful trial, more than a year’s hard work and the amazing support of the GoldenEye: Source team, this soundtrack is easily the best thing I have ever done and I can’t wait for people to hear it.”

 - Tweaklab, Musician



OST Additions

Today we’re releasing our roster of 25 new tracks made for 5.0 by featured artists GoldenZen and Tweaklab.

You can listen to the OST on:
YouTube
Soundcloud

You can also grab the torrent here or download the ZIP below:
MegaFileUpload
ModDB

Album art credit: Brasskeleton

Our FULL soundtrack will be released separately sometime in the next few weeks.



Runway

Today we’re showing off another one of our reworked maps, Runway. Overhauled since 4.2 by Luchador, this new Runway elicits more of the movie inspired art style we strive for.


“The challenge was to make a map that was reminiscent of the original game, but also had improved gameplay. The old Runway had so many additions added over the years that it became pretty convoluted. New runway was also difficult because there's no getting around the amount of geometry that had to be rendered, so I spent a lot of time tweaking the level of detail, trying to optimize the map as much as possible.”
 - Luchador, Lead Artist






Sound Effects

For 5.0 we’ve done a big overhaul of our audio mix, and nowhere is this more noticeable than with our improved weapon sound effects. In the past not a great amount of focus went into this side of the mod but for this release developer Mangley took the reins and has brought the combat sound design to a whole new level.

“My goal for sound in 5.0 was to make all of our weapons and various other sounds as reminiscent to the original game as possible whilst still possessing the crisp fidelity you would expect from a modern video game.

I was able to source a handful of audio samples used to mix the sound effects in the original game, and through trial and error reconstruct several effects to very closely resemble what you hear on the N64 title, except many magnitudes better in terms of quality.

With most effects this approach couldn’t be taken, but the target was still to get the effect sounding like a modern reimagining of the sound whilst still retaining the core characteristics of what GoldenEye sounded like. I can’t wait for people to hear the new Rocket Launcher!”

 - Mangley, Artist



Map Overhauls Part 2

Along with Runway, today we’re showing off 3 more screenshots of updated maps in 5.0:




New Gamemodes

Joining the roster of game modes with 5.0 is “A View to a Kill” and “Gun Trade”, bringing the total count to 10.

A View to a Kill:
Objective: Stay alive! You are scored on the duration of your longest life, rather than your kill count. Killing a player adds 50% of their current “time alive” to yours. Dying will reset your timer.
Notes:
  • Killing someone with the slapper will reward you with 75% of their currently accrued time, rather than the standard 50%
  • Current time leaders will be highlighted with red markers, making them alluring targets for others.

Gun Trade:
Objective: Each player is randomly assigned a weapon. Killing, or being killed by another player will trade weapons between you and that player. The player with the most kills at the end of the round wins.
Notes:
  • Killing someone with the slapper will remove their weapon from circulation and assign you with a new weapon that is not currently being used. A great solution for getting rid of a weapon you don’t want!

In addition to new modes, we have also streamlined a few of our older game modes. One example is “Capture the Key” has had some changes to it’s gameplay based off player feedback and now become the more traditional “Capture the Flag”.



Community Discord Channel

We’re pleased to announce our community discord channel, a place to meet other GoldenEye: Source players, chat, and organize matches. You may even see some of the developers hanging out there!

If you’re not familiar with the new craze that is Discord, it’s basically like IRC and Teamspeak rolled into one with a slick UI. Here’s the invite link which will connect you through your browser, but we recommend once you get going with it that you download the Discord client so you can idle in there like a pro.
 



Ural 375

Today we’re showing off Luchador’s Ural 375 Truck model, a versatile prop that makes an appearance in a number of our new and updated maps:

https://sketchfab.com/models/1851077d88784c71a491fb592ae4fc9d


-Team GoldenEye: Source
« Last Edit: August 12, 2016, 07:40:11 pm by Enzo.Matrix »
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Rick Astley

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Re: GoldenEye: Source 5.0 Media Day 3 - 5.0 Soundtrack Release
« Reply #1 on: August 10, 2016, 11:25:00 pm »

Looking better and better each day :)
looking great guys
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RogerMooreSucks

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Re: GoldenEye: Source 5.0 Media Day 3 - 5.0 Soundtrack Release
« Reply #2 on: August 11, 2016, 12:10:25 am »

I'm really impressed on these Vlogs!!! Was not expected this high quality of material and no I am not saying your previous release were bad by any means. This is quite the highest caliber of material I've seen from you guys. Great work.
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The Cy

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Re: GoldenEye: Source 5.0 Media Day 3 - 5.0 Soundtrack Release
« Reply #3 on: August 11, 2016, 08:43:17 am »

Pictures can't describe the full brilliance of all these new maps, models, weapons, sounds, features and music tracks, and more is even to come. The developers have really outdone themselves. Happy people, Im looking forward to play with you on friday!
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major

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Re: GoldenEye: Source 5.0 Media Day 3 - 5.0 Soundtrack Release
« Reply #4 on: August 11, 2016, 12:32:25 pm »

Looking forward to giving it a go. Downloaded and ready to play. All looks great.
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Rick Astley

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Re: GoldenEye: Source 5.0 Media Day 3 - 5.0 Soundtrack Release
« Reply #5 on: August 11, 2016, 02:29:12 pm »

Looking forward to giving it a go. Downloaded and ready to play. All looks great.

cant wait for this friday or saturday (depending of time zones and such)
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Kujo

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Re: GoldenEye: Source 5.0 Media Day 3 - 5.0 Soundtrack Release
« Reply #6 on: August 13, 2016, 09:01:56 pm »

Listening to the soundtrack now, sounds great!

Any chance of getting a lossless version of the soundtrack? I know I asked Audix/Sole Signal in the past, but only a few tracks were made available, never the whole album.

Thanks for all the hard work all of you have put into this game! I've attended/hosted many fantastic LAN parties focused on GE:S, it's probably time for another one :D

Tweaklab

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Re: GoldenEye: Source 5.0 Media Day 3 - 5.0 Soundtrack Release
« Reply #7 on: August 13, 2016, 10:38:49 pm »

Listening to the soundtrack now, sounds great!

Any chance of getting a lossless version of the soundtrack? I know I asked Audix/Sole Signal in the past, but only a few tracks were made available, never the whole album.

Thanks for all the hard work all of you have put into this game! I've attended/hosted many fantastic LAN parties focused on GE:S, it's probably time for another one :D

Thanks for the kind words! :)

You can grab all of my tracks (in a nice album order!) in FLAC/WAV etc here:

http://tweaklab.bandcamp.com/album/goldeneye-source-ost-50

Xanatos

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Re: GoldenEye: Source 5.0 Media Day 3 - 5.0 Soundtrack Release
« Reply #8 on: August 14, 2016, 09:08:21 am »

Hello Goldeneye Source devs.

getting to be an embarassing thing for me for those who remember this alias. was shocked to see posts about the update on my facebook. hope everyone is doing great and best wishes from michigan

-jsxanatos

msg me if you wanna shoot the breeze old timers
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