Ge_ChateauDuClare_v01
Overview The map is not only a recreation of the DuClare Chateau from the original Deus Ex, but a re-imagining, created with modern tools and decorated with elaborate detail. It is broken down into four main areas:
- Outside
- First floor
- Second floor
- Basement
Overall, the layout of the map was engineered in such a way that all paths flow into each other and ensures that there are zero dead ends. There was also a good deal of thought put into weapon and armor placement, so gameplay is balanced. We spent the first few weeks tweaking this to get it right.
The biggest difference in this map as opposed to its original design is the basement. In the original Deus Ex, the basement was one dead end to reach a critical objective. Here, in multiplayer, the layout was redesigned to eliminate this problem while keeping the focal points, the wine cellar and the control room, in tact.
CreditsCustom models aside from GES assets:
- E-S
Custom sounds/music:
- Ion Storm, as they are ripped from Deus Ex
Beta testers:
- Bashe
- C.P Horse
- Crow
- CCsaint
- E-S
- Eliwood
- Gabbo
- Jimbo
- Luchador
- Mangley
- NamajnaG
- Soup Can
- Sparks
- Troy
- proxie
- wtfhax
I would like to thank Bashe for letting me host all private playtesting on the TG server, in addition to the release party today. I would also like to thank Troy for hosting the first public event for the map earlier this month. I cannot thank Mangley enough mentoring me in photoshop; I developed many invaluable skills thanks to him. Finally, a thousand words of thanks to E-S for being my mentor with the whole project from the start. He has provided some of the most useful feedback that helped me advance my skills not only as a mapper, but as a person.
It truly was an incredible, productive and rewarding four months. Thank you!!
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