Editing and Customization > Community Content
DuClare Chateau Remake (from Deus Ex)
XtremeWRATH:
Im so giddy that so many maps are being done right now, this one looks pretty good layout wise. Never played Deus Ex though so i have no idea what to expect look wise
namajnaG:
Pure genius. Well done man.
major:
I like the solid start. The foundation of a map is very important. Your slow solid base is looking very good.
Very interested in this!
Adrian:
I appreciate all the feedback; it means a lot and gives me more reason to see this through to the end :) A few nights ago, I held the first playtest for the map, where I received some excellent advice.
=== With that said, on to the pictures! ===
Spoiler for Hiden: A few rooms inside the house were cramped and most of the doorways were just very narrow choke points.
Living room/office, opened up
New and improved bathroom!
Since there was only one way into Nicolette's room, and two windows overlooking the front, it was easy to sit in there and camp. I fixed this by adding a new passage to her room from the bathroom through her closet.
Nicolette's room, with new closet entrance on right
The underground was essentially a maze of hallways and rooms with no height variation, so I rectified the situation by opening up the main cellar.
Cellar tunnel 1
Wine cellar, from cellar tunnel
Cellar offices/cubicles, with stairway to upper floors on right
Cellar offices/cubicles, from front entrance
Cellar tunnel, stairway to backyard hatch
I also played around with the entrances to the super computer room, and left only one excavation tunnel and added a new security/checkpoint kind of hallway.
Security hallway to super computer room
Super computer room, still heavy WIP (Excavation to wine cellar on right, security hallway on left)
I just realized now, that if I wanted to add light in front of the monitors, I only chose the green ones. The white screens seem bright enough to emit enough light, but I completely overlooked this!
This is all I have for now. My next focus is on adding some cover/more details outside, such as hedges, statues, gardens and fountains. I hope this is enough to wet your appetites until next time!
*EDIT*: Added spoilers on the pics to make scrolling a bit easier
soupcan:
Looks great. Really love the use of angled brushes in the map.
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