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DuClare Chateau Remake (from Deus Ex)

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Adrian:
Greetings! I've been lurking around here long enough, so I think it's time to share some of my work. For the past week, I've been re-creating one of my favorite levels from Deus Ex, the DuClare Chateau. Not only did it have awesome music, but I loved the mysterious air to the place. It was so majestic and cool; I wanted to capture that feel and bring it to GE:S. Of course, the single player layout had a fair share of dead-ends and wasn't fit for multiplayer. I took some creative freedoms and tweaked it.

=== Phase 1, drawing the layouts ===
Spoiler for Hiden: Exterior outline


Floor 1 outline


Floor 2 outline


I soon realized parts of the chateau are cramped, so I decided to re-work the original underground areas and build vertically, adding more playable space to the map. If you remember, the entire underground section was a massive dead-end. That won't fly in mutliplayer.

Underground outline

(Graph paper makes life so much easier)
=== Phase 2, building it from the ground up [Alpha stage] ===

I wanted to make the entire map from scratch, so I chose not to export anything. Plus, exporting from other games/engines could get messy if you're like me and don't know what you're doing. With that in mind, I kept Deus Ex open in one window while working in Hammer, constantly tweaking the scale. And let me tell you, the scale in Deus Ex is massive. Over six days, I had the entire layout with basic lighting and basic optimization, and this is where we are now.

Images are much darker in a browser than the actual game, even though I turned my brightness up in-game :(
Spoiler for Hiden: Facade


Back exterior


Foyer 1


Foyer 2


Dining room


Kitchen


Computer room


Living room


Back room


Stairway to 2nd floor


Nicolette's hallway


Nicolette's bedroom


Balcony overlooking the foyer


Beth's hallway


Beth's bedroom


Wine cellar, path to outside entrance on right, cellar tunnel on left, kitchen entrance in center


Cellar tunnel, wine cellar on right


Cellar tunnel, stairway to upper floors on right


Early WIP of super computer room, with excavation leading to cellar (breaks in the walls are placeholders)


Stairway to outside hatch behind the chateau


And last, but certainly not least, an overview

Here's the download for the current version, alpha 6.
http://www.mediafire.com/download/mx35dshvnx9dvim/Chateau+Remake%2C+Alpha+06.zip

I think it's safe to say I'm just about out of alpha, considering all the basics are done. I spent the majority of this week tuning the flow and layout, making sure it not only made sense but was easy to navigate.

I appreciate you taking the time to read through this, enjoy! I'll definitely keep this updated as I make progress. I'm aiming to have the entire project finished by the end of April, though that seems ambitious. Only time will tell ;)

*EDIT*: Added spoilers on all the pictures to make scrolling less of a hassle

killermonkey:
Wow. I am extremely impressed, and I am even more impressed that you used the dev textures properly to ensure height and proportions were kept accurate.

Well done!

Cannot wait to see how this evolves. Cheateu was a very cool level in Deus Ex (not my fav though).

Jonathon [SSL]:

--- Quote from: killermonkey on March 29, 2014, 09:19:01 pm ---and I am even more impressed that you used the dev textures properly to ensure height and proportions were kept accurate.

--- End quote ---

This. This map would probably have a lot of awesome potential to have a similar ambiance to Bunker ;)

TriDefiance:
This is something I'm definitely looking forward to. It looks great, gives me a feeling of bunker/archives mix, and overall the design of it looks stunning. Great work indeed Adrian!

soupcan:
Looks great, I'm sure it'll have a nice atmosphere to it. Can't wait for the final release.

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