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DuClare Chateau Remake (from Deus Ex)

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Lord_Crow:
This is something worth seeing first thing in the mornin'  ;)

TriDefiance:
I've never seen this map in Dues Ex (because I've never played it) but is there a hedge maze by any chance?

Adrian:
There was a maze in the backyard, but not a hedge maze. It was made out of concrete walls, I'm not sure exactly what you would call it. I would keep it for the sake of authenticity, but there's really no need to keep it in a deathmatch-based map

Adrian:
I finally added the gardens! Or.. at least placeholders. This should be it for the entire layout and placeholders -- in other words, the map is just about out of alpha! I'll have this released and ready for playtesting over the weekend. In the mean time, I thought I would share the progress I made tonight :) What's also worth noting is I added a grass texture to the actual ground, in an attempt to distinguish what's the terrace/cobblestone/gardens and what will be grass.

Spoiler for Hiden: Overview


Corner garden 1


Corner garden 2


Corner garden 3


Corner garden 4


Facade, with updated fountain(?)

I'll keep you guys posted when I'm ready to release it ;)

*Edit*: Put screenshots in spoiler

killermonkey:
Can you compile without lighting so that we can see the shots a little better? It is getting harder and harder to spot the goods in the screenshots

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