Editing and Customization > Community Content

Guards

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killermonkey:
As long as you use every pixel of the 1024^2 image you should be fine.

I agree, some of our textures are way too high res. Especially since Source tends to wash out detail on rendering.

Jonathon [SSL]:
I'd say go as high as possible (what you want/within reason). The Source Engine is so optimized/old enough at this point you could probably run HL2 on a toaster. Assuming you're smart about how you compress your .vtf's, it's not going to be an issue. As you said, if worst comes to worst we can also scale down as well.

EDIT: What KM said, yeah.

DrDean:
It's Jonathon [SSL]!




Well, it's supposed to be. That's not up for me to decide. Looking at it now I think I'll be editing the texture some more, but I can't be arsed to keep tweaking the mesh considering that is basically what I have been doing for the past couple of hours and right now it's the best it can be without me going crazy. The texture is practically 100% photo-textured right now too, the hair especially will benefit from some painting. But I don't want to spend too much time/work into it - I'd like to get at least two more of these heads done and a helmet so there's proper variation.


Holster's done as well.


I was going to model the hands but not only are they a pain to model, they're even more of a pain to rig. Would it be alright if I just snatch the hands from one of the other GE:S models?

Oh, here's a bonus animated GIF when I was playing with Marmoset turntable renders.

The Cy:
This looks just sick, man! Awesome stuff is going on here

Peroxwhy?gen:
It's nice too see that someone is finally here that can contribute to the mod in a way that has been needed since beta 3.

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