Editing and Customization > Community Content
Guards
kraid:
--- Quote ---
--- End quote ---
^^Possible new Dr. Doak spotted.
Topology should be edited though.
While it's not necessary to avoid triangles and ngons at all cost (after all, the final model will be triangulated anyway), my main concern would be edge flow and polygon density in areas that do not need it.
StupidMarioBros1Fan[1138]:
--- Quote from: Jonathon [SSL] on April 03, 2014, 10:55:40 pm ---Ignoring the wireframe, the scan doesn't look half bad other than that weird shading going on around your temples and ears. Also, awesome to see another body going. With all these guard models singleplayer might be something to start thiking about...
--- End quote ---
I know that a ton of people on youtube would be excited if the team announces making the campaign for this. GoldenEye has one of the most memorable and fun campaigns of all time and I'd love to see it recreated in this mod especially with the maps detailed after the movie, it'd be exactly what we want.
Jonathon [SSL]:
At this point it seems like the biggest limitation would be code, as things like guard patrolling and NPC types and such would all need to be coded.
With the open source'ing of GES, Dean's incredible guard models, and my growing interest in coding, maybe something will happen ;)
It would need to get to a decent stage of development before a public unveiling, however.
DrDean:
All of the patrolling can be done in Hammer with paths, although probably some AI behavior would have to be tweaked to mimic GEN64's. Regardless of how cool singleplayer would be, I think everybody's stance on it (including my own) is to get multiplayer as tip-top shape as possible. Singleplayer would be more of a side project after the multiplayer's very close to or at 100% completion, I reckon. I'm putting words in everybody's mouths here, though.
soupcan:
--- Quote from: DrDean on April 06, 2014, 02:14:09 pm ---All of the patrolling can be done in Hammer with paths, although probably some AI behavior would have to be tweaked to mimic .
--- End quote ---
Sure, you can set up paths, but the AI has to actually support patrolling first... As it is, GE:S has MP bots and no proper NPC AI.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version