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Author Topic: ge_train  (Read 50635 times)

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The Cy

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ge_train
« on: January 08, 2014, 09:38:54 am »

hey people,

last week I fooled around with the hammer editor again and ge_train plopped out!
ok, seriously now, I saw a video of the train-map on youtube and I thought: this mod hasn't got a train-map yet. why the fuck, why? Well... I could do it!
so I started working on it and let me tell you something: after the crazy funhouse map, the work on ge_train feels like holiday. I really enjoy mapping again, it's great fun.
So, this is it, I want to create a very classical train map, nothing big, but a solid base for a nice little multiplayer match. It should be done in 2 or 3 months. the funhouse made me fast.

and here are some early WIP screenshots for you. and don't mind the textures, most of them are placeholders for the grand finale.










« Last Edit: January 08, 2014, 12:34:23 pm by The Cy »
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finished: ge_funhouse v4 Download: http://www.mediafire.com/?urjfs3ra2zdslcz

namajnaG

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Re: ge_train
« Reply #1 on: January 08, 2014, 10:13:53 am »

Well, I'll be damned! :D

major

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Re: ge_train
« Reply #2 on: January 08, 2014, 11:31:12 am »

*wink*



« Last Edit: January 08, 2014, 11:44:40 am by major »
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The Cy

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Re: ge_train
« Reply #3 on: January 08, 2014, 11:57:31 am »

yeah, I know these concept pictures, but that's just too much for me at the moment. and way too big.
I'll create the map in order to torture claustrophobic people: 16 players, trapped in a tightly train, ready for self-destruction.
gameplay should be fun!  ;D
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finished: ge_funhouse v4 Download: http://www.mediafire.com/?urjfs3ra2zdslcz

StupidMarioBros1Fan[1138]

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Re: ge_train
« Reply #4 on: January 08, 2014, 04:27:16 pm »

Is that concept art of what the original level's design was supposed to be like or what you would like the map in source to be like? O_o
Those textures are placeholders? The passenger carriage looks perfectly accurate, don't see how you would change it except maybe make different variations of the carts? :o
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Re: ge_train
« Reply #5 on: January 08, 2014, 09:21:16 pm »

yeah, I know these concept pictures, but that's just too much for me at the moment. and way too big.
I'll create the map in order to torture claustrophobic people: 16 players, trapped in a tightly train, ready for self-destruction.
gameplay should be fun!  ;D

It would be awesome that at the 0:00 mark on the timer everyone gets engulfed in explosions.
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Re: ge_train
« Reply #6 on: January 08, 2014, 11:36:40 pm »

Wow that looks scary accurate to the original, I love it!

Also, what Major said. After Library and my other yet unannounced project are released into the mod, I might tackle this...
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Re: ge_train
« Reply #7 on: January 09, 2014, 12:09:15 am »

I love this
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killermonkey

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Re: ge_train
« Reply #8 on: January 09, 2014, 10:28:58 pm »

It would be awesome that at the 0:00 mark on the timer everyone gets engulfed in explosions.

Can do this with the ge_gameplay_info entity and trigger on match end :-D

And Major, OMG, that concept artist was fucking amazing. It's too bad his talent was too good and he got sucked up in the industry :-)
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Peroxwhy?gen

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Re: ge_train
« Reply #9 on: January 14, 2014, 05:22:27 am »

Hmm there is something off about the carpet in one of the cabs... shouldn't it have swirls like this?

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The Cy

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Re: ge_train
« Reply #10 on: January 14, 2014, 07:51:11 am »

yes, but as I wrote before, the textures you see on these pictures are just placeholders, not the final work.
But where does your picture come from? Looks nice
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Peroxwhy?gen

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Re: ge_train
« Reply #11 on: January 14, 2014, 08:38:14 pm »

yes, but as I wrote before, the textures you see on these pictures are just placeholders, not the final work.
But where does your picture come from? Looks nice

Oh yeah, sorry i blanked out about your post last night, i was kinda fucked up lol.

Also, the photo came from a project that Partiota was working on, but the textures are from the original game.
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Rick Astley

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Re: ge_train
« Reply #12 on: January 16, 2014, 01:36:22 am »

wow it looks great Cy :)
has a real classic vibe... the crate room looks amazing

im really glad to see you making another map- Funhouse was one of the most amazing GES maps i've ever played...i look forward to playing ge_train one day :D
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The Cy

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Re: ge_train
« Reply #13 on: January 17, 2014, 11:05:05 am »

thanks man!

the journey continues













next steps:
-starting and creating the last wagon 6/6 (maybe with ourumovs dead body lying on the ground?)
-creating area portals
-creating a streaming texture which helps to mediate the feeling of speed (for shutters)
-placing bots to get some company
-searching for proper textures (carpet swirls, wallpapers, upholstery shit)
« Last Edit: January 17, 2014, 11:26:06 am by The Cy »
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finished: ge_funhouse v4 Download: http://www.mediafire.com/?urjfs3ra2zdslcz

major

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Re: ge_train
« Reply #14 on: January 17, 2014, 11:20:05 am »

Looking a lot better!! Good work.
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