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GoldenEye: Source Release Roadmap

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markpeterjameslegg:
Is there not an improved engine based off of Hammer out there somewhere? For example, the Dark Mod GTK Radiant engine is vastly improved over the original that came with Doom 3 and can be downloaded as a standalone.

EDIT: Something like this?

http://sledge-editor.com/

It's an open source replacement for Valve's Hammer editor... So you guys could even make new additions yourselves.

JcFerggy:

--- Quote from: markpeterjameslegg on February 19, 2016, 11:06:56 am ---EDIT: Something like this?

http://sledge-editor.com/

It's an open source replacement for Valve's Hammer editor... So you guys could even make new additions yourselves.

--- End quote ---
From the looks of the website, it is focused on Goldsource  right now, and no work will be started on Source till the previous work is done.

kraid:
Source 2013 would offer a few neat things like multicore support (broken in 2007) and compatibility with Mac and Linux.

So unless Valve releases Source 2 in the near future, source 2013 is still the best option we have.

There are a few thirdparty additions like the shader editor and some ppl experimenting with defered rendering, but AFAIK they are all based on source 2013 and are still worked on.

killermonkey:
Really the best solution is to get off of Source engine entirely since it is a hot mess. Unity or Godot would be my prime choices if we were to have started the mod from scratch today.

Imagine being able to play GE:S on your cell phone!?!?!  Yah I just imagined it and it was awesome.

Rick Astley:

--- Quote from: killermonkey on February 19, 2016, 11:22:53 pm ---Really the best solution is to get off of Source engine entirely since it is a hot mess. Unity or Godot would be my prime choices if we were to have started the mod from scratch today.

Imagine being able to play GE:S on your cell phone!?!?!  Yah I just imagined it and it was awesome.

--- End quote ---

is it possible to port the maps and characters/models into Unity?

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