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GoldenEye: Source Release Roadmap
Jonathon [SSL]:
--- Quote from: killermonkey on February 18, 2016, 01:21:51 am ---I don't think it can be understated how badly Valve fucked up the SDK 2013. They had a golden opportunity to make it work and support the community but that flat out FAILED.
They fail to keep it up to date, when they do update it (so far once a year) they make so many changes that its nigh impossible to incorporate them into the mod's code.
They also used a god awful home-brewed build system (VPC), though a step up from the shit they have in SDK 2007, they should have used a widely supported platform like CMAKE or similar...
--- End quote ---
This. Everything about the 2013 SDK is a colossal mess from a code standpoint. KM mentioned the mess that is VPC, but the big thing for me is how they handled (or didn't handle) "cross platform" shaders. Also the whole breaking everything once a year thing.
Rick Astley:
aww well :/ sdk 2007 isnt that bad though? is it?
still i was kinda hoping for another community update with any new screenshots or info
JcFerggy:
Here is a new official screenshot, hot off the presses!
http://i.imgur.com/BRquHCV.jpg
You didn't say what you wanted a screenshot of.
MultiplayerX:
NICE :D Well I can live with 2007 honestly Like GE some things can never be made better All these remakes of GoldenEye etc are an insult to the design of the original and obviously the developers ACT like fans but only make the games to sell to a graphics hungry audience I'd rather have gameplay and design over the graphics realism They ruined Star Wars Battlefront by just updating it to a graphics engine etc Everyone I know is already sick of playing it because that's all it is A graphic upgrade Nothing new Keep up the good work guys I don't care if it's on an older engine because Half Life 2 still hangs with the best ones because it was made well during it's time Hammer on the other hand could use some recoded tweaks but it's still manageable
Mangley:
--- Quote from: Rick Astley on February 18, 2016, 03:33:07 am ---aww well :/ sdk 2007 isnt that bad though? is it?
--- End quote ---
It's not bad but it's less than desirable performance wise. There's only so much that we can do to make stuff run well without compromising on the quality. Recently we were suffering a crash in the dev build when changing between one detailed map to another. In simple terms the engine keeps the first loaded whilst it loads the second and can run out of memory.
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