We are in the final stretches of release testing! Thanks to Troy, Joe, and our normal testers, we have identified and fixed a good number of pesky bugs. Some of these are in the current version of GES, which is great news!
Here is the change log since release testing began:
~ Incorporated VGF's hi-res models
~ Arsenal fixes for PrintWeapon
~ Fixed a teamplay bug where player's match scores would be reset if ge_autoteam was active but teamplay didn't actually turn on/off due to the scenario
~ Fixed an intermittent crash when loading a new map if LALD was played on the last map
~ Cleaned up LALD and added a new way to pick the next Baron to make sure every player gets to play
~ Fixed music dimming from Python
~ Fixed HUD Messages drawing over each other even in a defined channel
~ Fixed python debugger connection issues
~ Added "curr_value" parameter to GEUtil.InitHudProgressBar
~ Fixed achievement panel not sizing correctly on first pop-out
+ Added specialized team filter to give more flexibility to Python messages (for observer vs non-observer messages and progress bars)
~ Fixed Yolt's foes indicator for eliminated players and spectators