Editing and Customization > Community Content
[Need Your Help!] Interesting Pairs of Weapons
WNxEuphonic:
--- Quote from: Emilia on March 28, 2013, 01:24:37 pm ---I agree. This is what makes this gamemode awesome: everyone is on a level playing field.
--- End quote ---
Sorry if I didn't explain it well enough. All players would receive the same two weapons. Basically instead of everyone getting the same one random weapon everyone would get the same pre-set pair of weapons.
Emilia:
Yeah, I got you the first time :)
I still think that it is always going to be more equal when you have the same single weapon going up against each other. You could argue that it more equal because the player will get to choose the weapon that they prefer, but I still don't think it is entirely fair. Especially when you are in the middle of combat and you might not even get time to change to the other weapon you get .
Your original gamemode works and works well. People enjoy it. I wouldn't change it and if you still want to change it, have it as a separate gamemode.
WNxEuphonic:
Hmm, those are some good points. I think I'll stick with the one weapon model.
So another question: do people like the team scoring I have? Where the scores are determined by the number of weapons where that team got the most kills? I'm not sure if it's confusing our useful.
Troy:
As a coder, I've looked through your game mode. It needs some updates like the startarmed. I would just update it.
Emilia:
--- Quote from: WNxEuphonic on April 01, 2013, 10:22:22 pm ---Hmm, those are some good points. I think I'll stick with the one weapon model.
So another question: do people like the team scoring I have? Where the scores are determined by the number of weapons where that team got the most kills? I'm not sure if it's confusing our useful.
--- End quote ---
That is probably the one aspect people don't look at. I think that they would rather see how many kills they got as a team. I personally like it your way though. If you could highlight somewhere that you need to make as many kills as a team with the one weapon to get a point, it might lead to a fast-packed game.
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