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[Need Your Help!] Interesting Pairs of Weapons

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WNxEuphonic:
Hello everyone! I am currently developing an update to Casino Royale that gives players two weapons at once instead of just one. What I need are interesting pairs of weapons that could be used in different circumstances (so, for instance, a Cougar Magnum and a D5K or a Moonraker Laser and Remote Mines). I want to avoid pairs where one weapon is clearly an upgrade from the other (for instance, Klobb and AR33). I need as many of these pairs as possible to make the gameplay diverse!

Here's a list of all the weapons in the game:


--- Code: ---
PP7              AUTO_SHOTGUN    PHANTOM           GRENADE_LAUNCHER
PP7_SILENCED     KF7             SNIPER_RIFLE      ROCKET_LAUNCHER
DD44             KLOBB                             MOONRAKER
SILVER_PP7       ZMG             KNIFE_THROWING
GOLDEN_PP7       D5K             TIMEDMINE
CMAG             D5K_SILENCED    REMOTEMINE
GOLDEN_GUN       RCP90           PROXIMITYMINE
SHOTGUN          AR33            GRENADE
--- End code ---

Pushwall:
Will CR be only using paired weapons in future, or will it randomly choose a single weapon or a pair of weapons? I like it as a single weapon mode :(

Anyway here's some suggestions to get started.

SHOTGUN + SNIPER_RIFLE
AUTO_SHOTGUN + AR33
GRENADE_LAUNCHER + ROCKET_LAUNCHER
SILVER_PP7 + GOLDEN_PP7 (golden doesn't pierce, not a straight-up upgrade)
D5K + KF7 (accuracy vs zoom)
KLOBB + KNIFE_THROWING
CMAG + ZMG
TIMEDMINE + REMOTEMINE
DD44 + GRENADE
RCP90 + GRENADE_LAUNCHER

WNxEuphonic:

--- Quote from: Pushwall on March 21, 2013, 09:39:49 pm ---Will CR be only using paired weapons in future, or will it randomly choose a single weapon or a pair of weapons? I like it as a single weapon mode :(

--- End quote ---

It'll have options for either way -- not sure about having an option to do 1-2...I'll think about that.

Kiihhu:
Why fiddle with something that works? I find the balanced same-gun-for-all-players idea good and working. I think introducing weapon pairs and taking a step towards a regular Deathmatch game is a step in the wrong direction. If there was a vote, I'd vote against it. You're making a unique and simple gamemode less unique and more arbitrary (weapon pairs).

Have you gotten this idea of having two guns to use in different circumstances from a game whose weapons have primary and secondary fire modes (such as Perfect Dark and Unreal Tournament)? I'd find the option to replace the knife/slapper you're spawned with with a hand grenade or timed mine more welcome change than modifying the core of the Casino Royale mode.

Emilia:
I agree. This is what makes this gamemode awesome: everyone is on a level playing field.

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