I have been playing around with modifying the Python files for GamePlay scenarios with some success, but I am a little rusty in programming and I don't totally follow what needs to be done. I haven't seen them elsewhere (maybe I'm blind feel free to say lmgtfy).
If anyone likes this idea or cares to help me, great. If not, I'll keep tooling around. I just thought I'd mention it.
I am interested in creating three scenarios, stolen directly from CoD. I'm just not sure about the limitations of scenarios in this game. Sorry for the lazy explanations, but better ones can be found online if I'm unclear.
One in the Chamber: basically, everyone starts with one bullet in a golden ppc and knives. if you get a kill with that bullet or your knife, you get another bullet. if you lose the bullet, you have none until you get another. in the cod version you spectate after 3 lives. I'm not sure if the bullet dynamics work such that you can spontaneously add a single bullet while still alive
Sharpshooter: like gungame, you have a list of guns that cycle, but instead of getting a new gun after a kill, you just get a new gun after 45 seconds based on the server. I'm not sure if you can time the server, and I'm not sure if you can suddenly get a new gun in hand
Infected - one player is randomly infected and when an infected player kills someone that player becomes infected. loadouts are different for players vs infected so usually you give the infected maybe knife or instant slapper death or something, while players usually get some decent gun or some such. survivors get a point every time some other survivor gets infected, so if there are 10 players, the last player gets 9 points total ftw
Thanks folks
S