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Author Topic: Support for Source 2009's color codes  (Read 9553 times)

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StrikerMan780

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Support for Source 2009's color codes
« on: December 23, 2012, 04:43:18 am »

I wish to request support for the /x07 hex character (bell) that allows setting up of color codes of any color, like in Source 2009 games such as TF2. I request this because my server uses SourceMod, and a lot of the advertisements I have in the server are color coded. They end up showing up as say: "00FF00This is an announcent" rather than: "This is an announcement"
« Last Edit: February 28, 2013, 08:24:48 am by StrikerMan780 »
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Troy

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Re: Support for Source 2009's color codes
« Reply #1 on: December 23, 2012, 05:31:58 am »

Do you know about this article?

http://wiki.geshl2.com/index.php/HudColor
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StrikerMan780

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Re: Support for Source 2009's color codes
« Reply #2 on: December 23, 2012, 09:51:15 am »

I know about that, but still doesn't serve what I need. I need the x07 control character method to maintain compatibility with a lot of sourcemod plugins.
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killermonkey

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Re: Support for Source 2009's color codes
« Reply #3 on: December 23, 2012, 04:02:29 pm »

Interesting... please show me what it looks like in entirety.
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StrikerMan780

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Re: Support for Source 2009's color codes
« Reply #4 on: December 24, 2012, 12:45:41 am »

Basically, you can enter the Bell Control Character (Hex: 0x07), and then a color code (ie: FF0000 for red) before the text you wish to color. You can use as many as these as you want in a string, and can be any color. In SourceMod, they are used by doing something like this (a piece of code from one of my plugins):    

Code: [Select]
PrintToChatAll("\x07222222[\x076000FFStrikerMod\x07222222] \x07FF0000Player In Blocked Group Detected \x07FFFFFF- \x07FF0000Name: \x07FFFF00%N \x07FFFFFF| \x07FF0000Group ID: \x07FFFF00%d", client, groupAccountID);
In sourcemod, \x indicates that you're specifying an ASCII Hex index in your string.





Source 2009 games like HL2DM, TF2, and CS:Source will read these codes, but, GoldenEye: Source does not, so it ends up making a huge mess of the output.
« Last Edit: January 03, 2013, 12:03:26 am by StrikerMan780 »
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StrikerMan780

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Re: Support for Source 2009's color codes
« Reply #5 on: July 04, 2013, 01:51:43 am »

I take it this was added in the new release?
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killermonkey

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Re: Support for Source 2009's color codes
« Reply #6 on: July 04, 2013, 03:54:19 am »

What would give you that impression?
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StrikerMan780

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Re: Support for Source 2009's color codes
« Reply #7 on: July 04, 2013, 05:14:53 am »

I must have mistook "Added color hinting to HUD Messages" as something else.
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killermonkey

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Re: Support for Source 2009's color codes
« Reply #8 on: July 04, 2013, 12:29:18 pm »

I'll put this in our tracker... it never made it in before
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