Debriefing > Impressions & Feedback
Almost there... but not quite yet
major:
--- Quote from: Terrowrist on July 11, 2013, 04:13:07 am ---Couldn't we get someone who owns a real one and have him record while he's firing in his backyard? Then we take the wav file and slap it in the game.
So that is how I think games are made /sigh
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Good luck. Semi auto versions are around ~$1500 min(when market was normal). An auto version would be $10,000+ guessing. Recording weapons takes some good hardware. Would max out most typical mics ranges. Someone with a gun costing that much and recording equipment, is pretty big stretch.
Sampling recordings and GE007 sound and doing a mix like we've done before is best bet. Though we've had real sounding gun sounds and just doesn't fit. Engineer created some sounds that sounded great for COD or BF type games, but stuck way out in GE.
kraid:
You mean a P90. Still wouldn't sound like the original PCP90 noise.
Kratos:
--- Quote from: major on July 11, 2013, 07:28:49 am ---Good luck. Semi auto versions are around ~$1500 min(when market was normal). An auto version would be $10,000+ guessing. Recording weapons takes some good hardware. Would max out most typical mics ranges. Someone with a gun costing that much and recording equipment, is pretty big stretch.
Sampling recordings and GE007 sound and doing a mix like we've done before is best bet. Though we've had real sounding gun sounds and just doesn't fit. Engineer created some sounds that sounded great for COD or BF type games, but stuck way out in GE.
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Rick Astley:
--- Quote from: killermonkey on July 04, 2013, 12:30:16 pm ---What we need is a more accurate RCP90 noise!
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The RCP90 Sounds are awesome its like having the wrath of Khann in your hands....
Spacedud:
--- Quote from: Jonathon [SSL] on December 21, 2012, 07:20:13 pm ---3. We've talked about that, and figured with up to 16 players in a game all you would hear is all kinds screaming everywhere and it would be silly.
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Right, because having no response when shooting a person is good gameplay. How did you guys even come to such a conclusion in the first place? I don't even. My personal experience when shooting somebody in GE:S is hearing a sag of vegetables drop on the floor. That's it.
GE:S generally lacks gameplay response. I'll just say. The gameplay feels very lifeless. And with such reasoning about response sounds then I can see way this is also the case about other aspects of the gameplay.
Okay, so I know this is an older post I'm responding to, and I heard that there's being implemented such response sounds coming in 4.3. Great if true.
--- Quote from: StrikerMan780 on December 21, 2012, 01:45:28 pm ---2. Lack of view sway when moving - I'm not so much talking about the breathing effect, which is done admirably... I'm more speaking about that weaving/bobbing effect that occurs when you ran around in GoldenEye. Get this simple effect in, and it would make things feel so much better, as if you were controlling a moving human being, rather than a sliding camera with a swaying hand attached.
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I'm glad to see others wanting this feature, too. GE:S desperately needs more such personality that this feature would bring.
I'm also sad about no Greenlight possible. I don't understand why this is, since this mod is free, but hopefully you guys can keep the moral up.
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