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Author Topic: [Gameplay] Die Another Day  (Read 88024 times)

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Joe

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Re: Die Another Day
« Reply #45 on: March 08, 2013, 07:05:03 pm »

The latest released version of this mode can be downloaded from this topic's first post.

I've created a seperate forum topic for DAD mode where forum members can post translations: http://forums.geshl2.com/index.php/topic,7482.msg78055.html#msg78055

All the text which will need to be translated is listed in that topic's first post.
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Re: Die Another Day
« Reply #46 on: March 11, 2013, 02:22:08 pm »

I will release a new version of this mode this week which will use the French & German translations that have been created by kraid and namajnaG.

My Polish friend is working on a Polish translation, so I will wait for him to finish it before I release the new version.
« Last Edit: April 05, 2013, 04:23:19 pm by Joe »
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Re: Die Another Day
« Reply #47 on: April 02, 2013, 11:44:01 am »

I've released Alpha 1.03, its changes are listed in this topic's first post.
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Re: Die Another Day
« Reply #48 on: April 11, 2013, 11:24:29 pm »

Alpha 1.04 Development Status

I'm now not going to create a DAD bot for this version because I've had trouble using the current GE:S version's bot scripting system. So I will wait until I can use the next GE:S version's improved bot scripting system.

Development Task List (Updated: 16/4    13:05 GMT + 1)

Implemented:
• Add Spanish translation.
• Add Italian translation.
• Add Polish translation.
• Make pulsating rings appear beneath active REs.
• Prevent players from having to wait behind bots in their side's resurrection queue.
• Display MI6 and Janus survivor counts on eliminated players' screens.
• Display MI6 and Janus survivor counts on spectators' screens.
• Tell eliminated players what their resurrection queue position is by using a permanent HUD message instead of occasional pop up messages.
« Last Edit: April 20, 2013, 02:16:52 pm by Joe »
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Re: Die Another Day
« Reply #49 on: April 20, 2013, 02:22:45 pm »

I've now released Alpha 1.04 but I've not included resurrection sound effects with this version because I want to make them sound better and I want to make sure that I correctly use these licensed sound effects.

The released versions of this mode can be downloaded from this topic's first post.
« Last Edit: April 20, 2013, 02:27:20 pm by Joe »
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Re: Die Another Day
« Reply #50 on: May 14, 2013, 07:53:05 pm »

I've created a GE:S wiki page for this mode.
« Last Edit: May 14, 2013, 07:57:55 pm by Joe »
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Re: Die Another Day
« Reply #51 on: May 14, 2013, 08:07:23 pm »

Hey Joe, you do a great job.
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killermonkey

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Re: Die Another Day
« Reply #52 on: May 15, 2013, 12:04:22 am »

I've been super busy with work recently. Going to try and get you the 4.2.3 preview asap for your testing.
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Joe

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Re: Die Another Day
« Reply #53 on: May 16, 2013, 11:03:47 am »

Thanks KillerMonkey.

Hey Joe, you do a great job.

Thanks
« Last Edit: May 16, 2013, 11:05:19 am by Joe »
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Re: Die Another Day
« Reply #54 on: May 31, 2013, 12:54:15 pm »

Alpha 1.10's Development Status

Development Task
Status
Extra Info
Implement The Long Range Resurrection Ability.Done
Allow server owners to change the duration of resurrections with a CVAR.Done
Show all players the location of a used RE on their radar.DoneServer owners will be able to set the duration of this with a CVAR. In MOHAA Freeze Tag, players are told where their enemies' REs have been used. DAD mode is meant to be a recreation of this popular MOHAA mode, this is why I'm implementing this gameplay change.
Move RE Gravestones To Player Death Locations.UsableI still need to create an efficient function for working out the location of the ground beneath mid-air players, so gravestones can't yet be spawned beneath players who are killed in mid-air.
Display MI6 And Janus LRR Ability Lasers.Done
Add A Resurrection Sound Effect To This Mode.Can't be implemented in the current GE:S version The GEUtil.StopSound() function can't stop the resurrection sound when resurrections fail.
Allow Players To Resurrect Multiple Team Mates Simultaneously.Done
Implement a DAD mode bot.Won't be implemented in this version.
Change Elim&Resurrection Messages' Font Colour To Blue & Red.Done
Add A Dutch Translation.CancelledThere's no Dutch translation file in the wiki so I don't think the new GE:S version will have it.
Add Translations To The Official Language Files.Done
Fix The Friendly Fire Gameplay Exploits.Done
Make A Gravestone's HUD Objective Icon Become Yellow When It's Being Used.Done
« Last Edit: July 19, 2013, 02:37:19 pm by Joe »
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Re: Die Another Day
« Reply #55 on: June 28, 2013, 10:47:48 pm »

I've not spent much time working on this mode this month but I will start working on it again next week.

The latest released version can be downloaded from this topic's first post.
« Last Edit: June 28, 2013, 10:50:04 pm by Joe »
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Re: Die Another Day
« Reply #56 on: July 06, 2013, 06:51:10 pm »

I've now implemented the long range resurrection ability.

I will try to finish the new alpha version by July 14th.
« Last Edit: July 06, 2013, 07:25:07 pm by Joe »
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Re: Die Another Day
« Reply #57 on: July 14, 2013, 04:56:45 pm »

I don't think I will be able to release a new DAD mode version today, but I do think that I will be able to release version Alpha 1.10 soon.
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Re: Die Another Day
« Reply #58 on: July 16, 2013, 04:27:29 pm »

WARNING: Alpha 1.04 And Prior Releases May Contain Bugs
Killermonkey has noticed a mistake in the script for the latest WIP version of this mode, this mistake might be capable of causing bugs in all the alpha version's I've released.

As a precaution I have now removed the download attachment for Alpha 1.04 from this topic's first post.
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Re: Die Another Day
« Reply #59 on: July 19, 2013, 05:33:00 pm »

I will finish and release Alpha 1.10 tomorrow.
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