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[Gameplay] Die Another Day

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WNxEuphonic:

--- Quote from: Joe on December 17, 2012, 05:44:47 pm ---Does anyone have an idea for what an "in use" appearance could be for the gravestones?

It would be good if someone had a good idea which would only involve changing a gravestone's texture or model because I don't think graphical effects like smoke could be spawned with the available scripting functions.

I don't think the idea I've had could be implemented with the available scripting functions: I think it would look good if in use gravestones became surrounded by blue electricity, like the yellow electricity surrounding the car in the image on this web page: http://www.gimpusers.com/tutorials/electrifying-objects-electricity-effect

--- End quote ---

You could do pulsating rings like I do in Uplink (or increase the amplitude a bit).

Joe:

--- Quote from: WNxEuphonic on December 17, 2012, 07:19:53 pm ---You could do pulsating rings like I do in Uplink (or increase the amplitude a bit).

--- End quote ---

Thanks for the suggestion, I've not seen the pulsating rings in Uplink mode.

I personally think changing the appearance of the gravestone may be a better visual response to a gravestone's use than creating a pulsating ring around the gravestone because I think it could create a better looking response.

If Kraid thinks that pulsating rings will be the best looking way to show that a gravestone is being used, then I will use pulsating rings. I can't make new graphics for the gravestones' "in use" appearance myself.

Joe:
I'm sorry I still haven't released a version of this mode which has the long range resurrection ability. I've not yet been able to make the long range resurrection ability work because I need to find a solution to a maths vector problem.

I've asked Killermonkey for help but he hasn't replied yet, so hopefully when he does reply he can tell me what I need to do or at least give me the information I need to try to find a solution to this problem.

Kraid has had a good idea for an appearance that gravestones could have when they are being used. He would like to make cracks appear in the gravestones and he wants these cracks to glow blue or red(depending on a gravestone's side). I personally would rather see this than pulsating rings around the gravestones.

Until this appearance is ready to be implemented, I will surround the gravestones which are in use with pulsating rings.

Joe:
Killermonkey has now told me how to solve the problem has been preventing me from being able to make the long range resurrection ability work.

I will try to release a new version which will include the long range resurrection ability by Christmas day.

This new version may also include these improvements:
* Pulsating rings might appear around gravestones which are being used (a future version will use Kraid's idea, if we can implement it).
* A thin line might be drawn between a LR ability user and the gravestones they target, so that if their enemies see the gravestone they are aiming at, they will then be able to see where the user is. I've asked Killermonkey if I can use the line drawing debug function to do this (a comment in this function says that it should only be used for debugging).
*Resurrection sound effects.

I'm going to keep releasing the new versions as beta versions until a beta version has been tested at an event on my DAD server.

If my DAD server isn't working when I test it in a few minutes, I will talk to the server provider to find out why it's still not working.

Joe:
My GE:S DAD server is still not working, despite me paying a server provider to setup a GE:S server for me on the 12th of December.

I only intended to rent a DAD server for one month, so I've requested the cancellation of my DAD server on the 1st of January, which is the date when its current billing period ends.

So my GE:S server probably won't be available to play DAD on in its last week.

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