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[Gameplay] Die Another Day

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The Cy:
Joe, I'm glad you're working on this promising gamemode, keep it up!

Joe:
I've now released beta 1.02, it can be downloaded from this topic's first post.

Beta 1.02 Improvements:
1. Bugs from the previously released versions have been fixed.
2. REs are now represented by Kraid's gravestones
3. REs are now represented by a cross icon on the radar.
4. Players who kill themselves will now be eliminated.
5. Players are now shown a resurrection progress bar, instead of a remaining seconds count.
6. The count of survivors on each team will now be displayed from the start of a round, instead of becoming visible when the first elimination has taken place.
7. REs will now only been spawned when there is a free player spawn point. When a RE can't be spawned it will be added to a queue and spawned when a spawned RE is deleted.
8. The resurrection timer code is now simpler and better than it was in the previous versions.


--- Quote from: The Cy on December 04, 2012, 02:59:31 pm ---Joe, I'm glad you're working on this promising gamemode, keep it up!

--- End quote ---

Thanks

Joe:
Beta 1.03
I was going to release Beta 1.03 yesterday but I didn't because I found out that this game doesn't have a kick voting system.

This is a problem for Beta 1.03 because its purpose was going to be to fix two gameplay exploits by allowing players to eliminate their team mates when friendly fire is enabled.

I was going to make this change because I think players would be much more likely to use the gameplay exploits than to eliminate their team mates intentionally or accidentally because by not using these gameplay exploits they would put themselves and their team at a competitive disadvantage.

I Will Be Able To Implement A Long Range Resurrection Ability
Players will be able to use this ability by aiming at one of their team's gravestones and holding down a key on their keyboard for 5 seconds.

There won't be a resurrection ray like in MOHAA Freeze Tag because I don't think this can be implemented with the available scripting functions. I don't want to use the debug line drawing function because it's only meant to be used for debugging.

The drawback of using a RE from long range will be that your enemies will be able to see that it is being used on their radar because its radar cross icon will become yellow. If this didn't happen, the players on a RE's opposing team would not be able to see that an enemy was using it.

TriDefiance:
Do you have an estimated date of when this will be finished?

Joe:

--- Quote from: TriDefiance on December 12, 2012, 06:40:28 pm ---Do you have an estimated date of when this will be finished?

--- End quote ---

I won't be able to finish this mode until the next GE:S patch is released because it will allow me to move REs to player death locations. I will try to have everything else implemented by the 1st of January.

I will start implementing the long range resurrection ability tomorrow.

I'm going to rent a GE:S server from a dedicated server provider. This dedicated server would be dedicated to running DAD mode and I will only rent it for a month. The purpose of this server will be to promote DAD mode and to provide a server where beta version test events can take place.

Before I release version 2.00 with its addition of the long range resurrection ability, I would like to run a weekend beta test event on my DAD server for Beta 1.02. I'm hoping that some players will attend this event if I announce it in this forum topic.

When I've finished working on this mode's script, I'm hoping that the GE:S developers will be willing to make this mode into an official game mode. If they will be willing to make it into an official mode, then I won't mind if they modify its script.

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