Editing and Customization > Community Content

[Gameplay] Freeze Tag Mode

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liamcadhain:
That sounds like an interesting enough game mode if it can be implemented properly in the mod

kraid:
Naming suggestion: Die another Day... not sure if it was allready taken by another gamemode, or if it was just an achivement.

Troy:
I'm curious in how players are able to resurrect their frozen team mates?  Have you thought about someone getting killed in midair and his team mate unable to reach him?

Joe:

--- Quote from: kraid on November 01, 2012, 09:14:29 pm ---Naming suggestion: Die another Day... not sure if it was allready taken by another gamemode, or if it was just an achivement.

--- End quote ---
Good idea, I would like this mode to use that title but unfortunately there is a Die Another Day achievement. I personally don't think having a mode and achievement with the same name matters. So if the GE:S developers and community don't mind I now want this mode's title to be Die Another Day.


--- Quote from: Troy on November 01, 2012, 10:17:07 pm ---I'm curious in how players are able to resurrect their frozen team mates?  Have you thought about someone getting killed in midair and his team mate unable to reach him?

--- End quote ---

Players' character models will not  be frozen still when they are killed, so the victim's corpse would fall to the ground and then disappear normally. When their corpse disappears a resurrection entity will be spawned at the vector where their corpse disappeared and it will appear on their team mates' radars. If possible, I think these resurrection entities should use their eliminated player's character model in a standing up stance like the resurrection entities in MOHAA Freeze Tag.

Like in MOHAA Freeze Tag I think there should be 2 ways to resurrect a player:
1) By standing next to the resurrection entity for x seconds (Maybe creating a capture area around the entity would be the best way to implement this).
2) By aiming at the resurrection entity and holding down a button for x seconds.

kraid:
Still there are maps like cradle, caves, runway, complex, etc. where players are able to fall into areas that are not part of the regulary playable map.

A solution might be that instead of having the players respawn at the place where they were killed, placing the resurrection entity on a token spawner or player start.
Instead of the T-posed Body, i'd rather see something like a gravestone there.

Also, what if you'd need to collect something like 1up items in order to be resurrectable.
Everyone starts with one extra life, as soon as he needs to be resurrected, he looses this extra to the one who resurrected him.
Maybe you could also be allowed to resurrect players from the other team, stealing their lifes that way.

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