Editing and Customization > Community Content

[Gameplay] Freeze Tag Mode

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Joe:
I think I will be able to prevent this script from triggering that GE:S bug by simply making it spawn an eliminated player before allowing them to become a spectator.


--- Quote from: killermonkey on November 24, 2012, 02:51:22 am ---I have fixed the spectator bug and it will be out in the next patch.

--- End quote ---

Thanks, when this patch is released I will update this mode's script.

If I can prevent this script from triggering that GE:S bug, then I will release a beta version today.

Joe:

--- Quote from: Joe on November 24, 2012, 03:58:06 pm ---I think I will be able to prevent this script from triggering that GE:S bug by simply making it spawn an eliminated player before allowing them to become a spectator.

--- End quote ---
This workaround worked.

I will release beta 1.00 later after I've done some final bug tests. I will now only make bug correcting changes to the code in the beta 1.00 script.


--- Quote from: killermonkey on November 23, 2012, 06:53:20 pm ---Although I see what you mean by the bug, it is rather rude haha.

--- End quote ---
Sorry


--- Quote from: killermonkey on November 23, 2012, 06:53:20 pm ---Anyway, you can spawn bots when you are a spectator by setting the ge_bot_threshold to -1 then use ge_bot to spawn bots.

--- End quote ---
Thanks, now that I know how to do this I will be able to do some extra bug tests.

Mangley:
I never liked Freeze Tag in MoH:AA, it just clashed with the way the game was designed way too much, particularly on the more linear objective maps. CKR Realism in Objective mode was always MoH:AA at it's finest!

Anyway I think it would probably work pretty well in GE:S, so I look forward to seeing how it works out.

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