Debriefing > Bug Reports & Fixes

[BUG] (Maybe) - Only 10 mines deployed at a time

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lotsofquestions:
My friend and I were setting remote mines around the Bunker and we noticed that after placing 10 mines they start to disappear (ie on the 11th mine thrown the 1st mine disappears).

Is this intentional? I don't know if this applies to Timed Mines and Proximity Mines aswell.

I don't remember this limitation in the 64 version.

markpeterjameslegg:
I can assure you this also occurred on the N64 Goldeneye, but i'm not sure at what number they would disappear on the N64. Anyway, it's not a bug but a necessary part of the programming, limitations need to be set to maintain performance, too many rolling explosions at once would create a massive impact on the performance of the game.

TriDefiance:
If it wasn't for this limitation, people would just spam the mines to the point where no one could move an inch before everything gets set off. Also with too many explosions, people with average computers would get a huge lag spike causing a crash. So this is no bug at all! :)

Entropy-Soldier:
The real issue here is that it's no longer possible to stack them.

markpeterjameslegg:

--- Quote from: Entropy-Soldier on October 14, 2012, 04:57:05 pm ---The real issue here is that it's no longer possible to stack them.

--- End quote ---

HA HA! Goodtimes.

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