Editing and Customization > Past Versions
[Gameplay] Hold the Briefcase
Enzo.Matrix:
Wow..
anyway..
Good Job Euphonic!
Troy:
It has always bothered me that you're using IncrementScore and IncrementRoundScore. Why are you precaching something that you never use? GEUtil.PrecacheParticleEffect( "ge_impact_sparks" )
WNxEuphonic:
--- Quote from: Troy on April 27, 2013, 08:27:52 am ---Why are you precaching something that you never use? GEUtil.PrecacheParticleEffect( "ge_impact_sparks" )
--- End quote ---
Oh, haha. Yeah, I was playing around with particle effects on players holding the briefcase (it didn't work well since the effects can't be attached to an object, only given a set position). Must have forgotten to remove the precache at the end.
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