Editing and Customization > Past Versions

[Gameplay] Hold the Briefcase

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WNxEuphonic:
Hold the Briefcase has been updated. The below version is outdated and should no longer be used. You can download the revised version via Github on my website here: https://euphonic.dev/goldeneye-source/



Grab the briefcase and hold it for as long as you can! The longer you hold the briefcase, the more points you get! Alternative Scoring: Get points for each kill while holding the briefcase.

Hold the briefcase for as long as you can!

Created by WNxEuphonic | Original Mode by E-S

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- Download & Installation -
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Download from GESHL2.com
Download from MediaFire (Mirror)

Extract HoldTheBriefcase.zip. Drag and drop the contents of "gesource" into your GoldenEye: Source folder (located at Program Files\Steam\SteamApps\SourceMods\gesource). Override any file conflicts when prompted. Once installed, you'll be able to select Hold The Briefcase from the "Create Server" menu and through the developer console by using the command "ge_gameplay HoldTheBriefcase".

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- Gameplay & Scoring -
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At the start of each round, one or more briefcases will spawn around the area. Grab a briefcase and you can start earning points. By default, you score points the longer you hold the briefcase, but there's also an option to score points for each kill you make while holding the briefcase (or both!). Note that this isn't Living Daylights -- you can use whatever weapons you like while holding a case.

Team Scoring:
Points are generated over time for each player holding a briefcase on your team and/or each kill those players make (or both)

Player Scoring
1 Point per kill and/or 1 Point per set amount of time

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- Options & Gameplay Events -
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There are three customizable cvar values for Hold the Briefcase. You can change them through the developer console or through HoldTheBriefcase.cfg

hb_warmup (default 20) is the warm up time in seconds (Use 0 to disable warmup)
hb_cases_override (default 0) sets number of cases to spawn. Set to 0 to use default amount
hb_scoretype (default 0) controls how scoring is handled. Set to 0 to use briefcase hold duration, 1 to use kills while holding briefcase, 2 to use both

There are several emitted gameplay events server owners can use in their gamemodes.

"hb_startwarmup" is emitted when warmup is begun
"hb_casepicked" is emitted with the player that grabs a briefcase
"hb_casedropped" is emitted with the player that drops a briefcase

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- Screenshots -
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Custom gameplay help screen for Hold the Briefcase


A briefcase ready for pickup


Loose briefcases display "Briefcase" over the objective icon


Held Briefcases don't have any text above the objective icon


While holding a Briefcase, text is displayed on the top of the screen


A teammate holding a Briefcase during a game


The gameplay allows custom amounts of Briefcases, leading to this screen

major:
So its just stock gamemode but with briefcases instead of flags?

WNxEuphonic:

--- Quote from: major on September 23, 2012, 07:51:11 pm ---So its just stock gamemode but with briefcases instead of flags?

--- End quote ---

No, it allows you to use any weapon you like while holding the briefcase and doesn't reward you for picking up items. It's a remake of a .

TriDefiance:
Reminds me of VirtualMark's gamemode.

Troy:
I like this concept. I had plans to make something like this later on.  However, I think that it's sloppy that you continue to import classes that are not used.  You did the same thing for Uplink.

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