Hey everyone,
my friends, family, and I have been playing GoldenEye: Source for quite a while now. The moment I found out about it, it quickly became our favorite source game, and with that our favorite FPS deathmatch game.

Sadly, after playing it for some time now (and playing N64 GoldenEye & Perfect Dark when we were younger), the levels have become too repetitive and a quite boring... except the facility, which will always be my favorite

Anyways, Half-Life 2 Deathmatch has a LOT of really cool custom maps, and my question is, can I port custom maps from Half-Life 2 Deathmatch to GoldenEye: Source? It's of course for my own personal use with me and my friends, I have no interest in redistributing them or anything like that.
I've done a lot of modding before, unfortunately not with any source game, but I know generally how things work, I know I'll have to get Hammer, and set spawn points, gun/ammo/armor spawns, and probably add models/textures from Half-Life 2 into the GoldenEye folders... (If it makes it easier, then perhaps I could use Counterstrike: Source custom maps instead of Half-Life 2 custom maps, if it is in a better format. I own both games so either is fine.)
So to sum it up, my question is, is this possible without getting into a huge project? And if so, then can someone point me in the right direction to get started?
Any help would be much appreciated!
