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Author Topic: [MAP] Runway Screens (7/27/07)  (Read 41357 times)

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Xanatos

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[MAP] Runway Screens (7/27/07)
« on: July 27, 2007, 07:03:43 am »

As seen in the 7/27/07 Weekly Update

Click for larger image







Map by Sharpshootah
« Last Edit: February 25, 2009, 09:54:00 pm by JcFerggy »
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MtM0201

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Re: [MAP] Runway Screens (7/27/07)
« Reply #1 on: July 29, 2007, 05:46:54 pm »

great job man, just try and make the fog a tad lighter..I think that'd be a little better. :)
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coomdoom

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Re: [MAP] Runway Screens (7/27/07)
« Reply #2 on: July 29, 2007, 08:50:53 pm »

I love it. I've been looking forward to the Runway for quite a while. Can't wait for it's release.
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rodolfostanic

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Re: [MAP] Runway Screens (7/27/07)
« Reply #3 on: July 30, 2007, 12:01:57 am »

I love the fog that way. It looks like a very cold and windy map, and of course, it adds a little bit of difficulty to see the enemy, which is very nice in a multiplayer game.
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Quote from: fonfa
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Jeron [SharpSh00tah]

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Re: [MAP] Runway Screens (7/27/07)
« Reply #4 on: July 30, 2007, 02:55:30 pm »

thanks for the feedback guys , as for the fog, i actually do need to lighten that up a little bit
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Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

Polizei

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Re: [MAP] Runway Screens (7/27/07)
« Reply #5 on: July 30, 2007, 03:21:24 pm »

I like the gritty feel... now where's the tank.
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mbsurfer

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Re: [MAP] Runway Screens (7/27/07)
« Reply #6 on: July 30, 2007, 03:39:34 pm »

It looks nicely detailed, but the fog I think overwhelms everything and causes the player to focus on the wrong thing. ;)
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Jeron [SharpSh00tah]

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Re: [MAP] Runway Screens (7/27/07)
« Reply #7 on: July 30, 2007, 04:20:45 pm »

I like the gritty feel... now where's the tank.

on the way lol, MB, if you want to be able to be shot from one end of the runway to the other, ill get rid of the fog ;) other than that ill keep it in haha, thanks for the detailed part
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Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

MtM0201

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Re: [MAP] Runway Screens (7/27/07)
« Reply #8 on: July 31, 2007, 02:17:37 am »

no, keep it, it's nice, but just make it light enough to see almost all of the runway, like how the building fades away the further you go :)
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mbsurfer

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Re: [MAP] Runway Screens (7/27/07)
« Reply #9 on: July 31, 2007, 03:05:37 am »

on the way lol, MB, if you want to be able to be shot from one end of the runway to the other, ill get rid of the fog ;) other than that ill keep it in haha, thanks for the detailed part
Oh, please don't take it out, just tone it down a bit :P
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Jeron [SharpSh00tah]

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Re: [MAP] Runway Screens (7/27/07)
« Reply #10 on: July 31, 2007, 06:44:40 pm »

lol i was jokin bro im not takin it out, just lighting it up making it more white than grey/brown
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Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

dlt

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Re: [MAP] Runway Screens (7/27/07)
« Reply #11 on: August 01, 2007, 12:24:22 am »

You cant see it in the screens but it is a little dark in places when you get near the end of the runway it looks a little more like smoke. Should look great when white. BTW this level keeps getting better with each build can't wait to see it done.



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Sergeant Kelly

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Re: [MAP] Runway Screens (7/27/07)
« Reply #12 on: August 01, 2007, 01:16:09 am »

I think the fog looks great.

There's nothing like appearing in and out of the shadows like an invisible ninja and slapping people in the back of the head. :P
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Jeron [SharpSh00tah]

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Re: [MAP] Runway Screens (7/27/07)
« Reply #13 on: August 01, 2007, 04:13:34 am »

haha DLT u gotta wait!
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rodolfostanic

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Re: [MAP] Runway Screens (7/27/07)
« Reply #14 on: August 01, 2007, 06:13:04 pm »

Yeah. Maybe a stronger fog would be great in Ge_Surface, a map that is meant to be dark and windy.
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Quote from: fonfa
go back to your jungle you brazilian freak
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