Debriefing > Questions, Help, & How To's

force team spawning?

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bop-owl:
I couldn't ge_teamplay to work with yolt
I checked the yolt script for "GetTeamPlay"
so confused
it looks like yolt has if statements for team play


please forgiveme for being an idiot
I script a bit and admin servers and I map
but I'm no programmer

killermonkey:
@bop-owl

there is a patch to fix teamplay in Yolt and LTK: http://forums.geshl2.com/index.php/topic,7270.msg76154.html#msg76154

GetTeamPlay() is a simple accessor function for the base gamerules (on the C++ side) to determine if the current gamemode can support teamplay. It uses the return value of this function combined with ge_teamplay to determine when teamplay should be active.

YOLT supports both teamed and non-teamed gameplay so there are various points in the code that will do different actions depending on whether teamplay is active or not.

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