Debriefing > Questions, Help, & How To's
force team spawning?
bop-owl:
I couldn't ge_teamplay to work with yolt
I checked the yolt script for "GetTeamPlay"
so confused
it looks like yolt has if statements for team play
please forgiveme for being an idiot
I script a bit and admin servers and I map
but I'm no programmer
killermonkey:
@bop-owl
there is a patch to fix teamplay in Yolt and LTK: http://forums.geshl2.com/index.php/topic,7270.msg76154.html#msg76154
GetTeamPlay() is a simple accessor function for the base gamerules (on the C++ side) to determine if the current gamemode can support teamplay. It uses the return value of this function combined with ge_teamplay to determine when teamplay should be active.
YOLT supports both teamed and non-teamed gameplay so there are various points in the code that will do different actions depending on whether teamplay is active or not.
Navigation
[0] Message Index
[*] Previous page
Go to full version