Debriefing > Questions, Help, & How To's
force team spawning?
bop-owl:
is there an easy way to force team spawning in game modes that don't use it?
like gun game?
TriDefiance:
In what way?
bop-owl:
player_info_janus kind of way
instead of
player_info_deathmatch
kind of way
I can't seem to get teams to work in gungame at all. The wiki says its toggle-able. I must have something really messed up.
namajnaG:
I ain't never seen teams in GunGame, The wiki must have an error in it.
WNxEuphonic:
GunGame was changed to not support teamplay in v4.2. The wiki is out of date. You can manually modify the gameplay's .py file to allow for teamplay by changing the line:
--- Code: ---
return GEGlobal.TEAMPLAY_NONE
--- End code ---
in GetTeamPlay( self ) to
--- Code: ---
return GEGlobal.TEAMPLAY_TOGGLE
--- End code ---
However, this is completely untested and may cause issues with the gameplay in addition to adding a (MOD) tag at the end of the gameplay. In modes that support teamplay, you can remove the line
--- Code: ---
GEMPGameRules.SetAllowTeamSpawns( False )
--- End code ---
To enable teamspawns (for instance, Uplink is teamplay-only but has teamspawns disabled). Teamspawns is when one team spawns on one side of the map and one on the other side.
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