Debriefing > Questions, Help, & How To's

Fixing Ge_Grid

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kraid:
Don't worry everything's allright :)
Materials can be located everywhere in the materials/ folder.
materials/Goldeneye/mapname is just a convention we choosed for our official maps to have the content better organized.
Since it is a third party map the custom content used in it, will be packed into the bsp anyway.

Sess1on:
Hey guys. Sorry I haven't been active, I've been rather busy on my end to get around to fixing this. Plus I got an SSD hard drive a while ago so I don't have as many things installed/space. For me to fix this I'd have to make room on my SSD for both 4.2 AND Source SDK Base, download and install them, configure each plus Hammer, fix the issues, then recompile, then repack, then retest. Needless to say it's not a simple fix.

Some of these texture errors and missing model materials I'm honestly not sure about. I didn't "pack" any of that stuff into the bsp. The map is just fetching for something in the materials folder that is no longer there in 4.2. We just need to figure out what material was taken out of 4.1 and just put it back into 4.2.

TriDefiance:

--- Quote from: Sess1on on August 27, 2012, 09:52:30 pm ---Hey guys. Sorry I haven't been active, I've been rather busy on my end to get around to fixing this. Plus I got an SSD hard drive a while ago so I don't have as many things installed/space. For me to fix this I'd have to make room on my SSD for both 4.2 AND Source SDK Base, download and install them, configure each plus Hammer, fix the issues, then recompile, then repack, then retest. Needless to say it's not a simple fix.

Some of these texture errors and missing model materials I'm honestly not sure about. I didn't "pack" any of that stuff into the bsp. The map is just fetching for something in the materials folder that is no longer there in 4.2. We just need to figure out what material was taken out of 4.1 and just put it back into 4.2.

--- End quote ---

Hope you can fix the map! Best of luck! :)

markpeterjameslegg:
Hi Sess1on, look forward to the day this map is fixed with bots, I've still yet to play multiplayer on it, still surprises me that such an outstanding map wasn't included with the mod, it's in every way up to Casino quality.

Kraid, would applying the 4.2 patch over 4.1 keep the materials that are currently missing from this map, or does it still remove them?

killermonkey:
If you want to know the material that is missing you could use mat_crosshair to identify the material that is under the crosshair currently.

Or you can do mat_texture_list 1 (with cheats)

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