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[W.I.P] NightFire Map Pack

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namajnaG:
FOR RELEASED MAPS, GO HERE! http://forums.geshl2.com/index.php/topic,7558

Greetings, Community!
As maybe few of you might have heard several months back, A guy named 2Goldenbullet$ was currently working on converting NF maps, Models and textures into Goldeneye Source. His primary concern however is Nightfire, So he stopped.
I talked with him for a while and asked him if he could send me over the files he currently had, He agreed. Since I personally loved NF and I thought that this project could get somewhere, I started working on the project.


So far, It's quite a mess. Corrupted props, Messed up entities and a multitude of bugs here and there, But of course, It's a decompile from a different engine, I can't expect much. :P
But on the bright side, I'm getting somewhere quite plausible, A release might eventually come sooner than I think.
A few maps will have minor additions to the original to balance gameplay in GE:S.

I plan on getting at least 5 maps done. Unfortunately, Too many props are broken and a few maps won't be able to see the light of the day because of that.
I currently have two maps that are stable and nearly completed, Only a few tweaks here and there left to do, Including ones you guys might spot. Here are a few screenies.

nf_power :











nf_maintenance :











I'd love constructive criticism from you guys and see what you think so far about those.
Cheers!

liamcadhain:
Having never actually played Nightfire before I don't think I'd be the best person to offer some criticism or advice to you properly, but the screenshots of your 2 maps look pretty good so far. Keep up the good work and the best of luck with the rest of your project!

Emilia:
They are really looking good so far!

Rick Astley:
Looks very good- if you are making more nightfire maps can you recreate Fort Knox or Zykosky's Cavier Factory (both are in the Nightfire PC Version)

but i have to say that Nf_power looks really good- bright and open enough for Frag attacks
and NF_matenance looks promising too- cant wait to try out the map

namajnaG:
Thanks for the support people, I really appreciate it!

@Rick Astley = Just to let you know, I am not recreating those maps from scratch, Those are the map files directly ripped from Nightfire, But all of them has a multitude of bugs, Obsolete entities/props and incorrect lighting.

The Caviar Factory is the map I am currently working on, However, It was very broken, Took me hours to fix the crusher under the trapdoor, But I got it working after about a hundred recompiles, Hah.

This map isn't too GE:S friendly, Notably because of all the grappling hooks that helped navigating around the map in NF, Thus, All access to the water has been blocked, And ladders/bridges will be added to several areas to suit GE:S gameplay.
I still have a lot of work to do on it, I should be done within this week though.
As for Fort Knox, I have looked at it quickly and it doesn't look too bad, I probably will look further into it when I'm done with Caviar.

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