Editing and Customization > Community Content

[W.I.P] NightFire Map Pack

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kraid:
I still think it would be a good idea to replace the textures with some higher resolution ones and possibly replace the props with GES stuff. Might take a while, might not look 1:1 in some cases but the overall improvements will make these maps more enjoyable.

Think of it like what we did with the GES classic maps. They still look and feel very close to the original N64 map, but the mappers used high res textures instead of 32x32 or 64x64 blurry lowres textures and improved lightning.

I don't see why you couldn't do the same, maybe with a little help from other ppl of the community.

namajnaG:
That is a very good idea Kraid, Most textures are already 128/196 (196 ones has been extended to 256 but kept their original resolution) though, But a few does look quite blurry.
Problem is, I personally have no experience in texturing, But a lot of already existing textures in GE:S files could replace a few of those and still look like a re-creation. If anyone is willing to involve themselves in this project, That would be great.

Several props have been already replaced with GE:S ones due to NF props being broken in Hammer though, But I do believe I can replace more, Such as barrels and crates.




Edit : Lol 666th post.

The Cy:
4.2 release will feature many new high quality props and textures (many of them shipping out with a resolution of 1024 x 1024). they truly did a great job. and if you have any questions, feel free to mail me.

markpeterjameslegg:
I like them, looking good, but like Kraid said, make use of GE:S props and textures and they'll look great.


Oh... And I prefer the new picture Emilia. ;-)

namajnaG:
Sounds good Cy, Thanks for the feedback everybody!
I'll still be doing production on other maps while the wait for 4.2 and post updates once in a while about the progress on everything else and which maps could be released.

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