Debriefing > Bug Reports & Fixes
[BUG] Burning Sound
Igmuwa:
--- Quote from: Mangley on May 01, 2012, 10:12:42 am ---As for the wind sounds from Siberia, they are a result of the map you're currently on not having any soundscapes, in which case the environmental sounds of the area of the previous map you were in will continue playing. Which map was it?
--- End quote ---
Casino
--- Quote from: Mangley on May 01, 2012, 10:12:42 am ---There is a command 'stopsounds', which you can enter into console that will stop any looping sounds that are playing. (not 100% certain)
Check your windows audio output hardware acceleration is set to full, sometimes it can cause funky problems when it's not.
--- End quote ---
I will try that command from now on.
Using Win7 It took some googling to find out that ''audio acceleration'' in XP, is actually ''audio quality'' in Win7. I guess I can try to play around with that too.
Thanks Mangley :-)
namajnaG:
--- Quote from: Mangley on May 01, 2012, 10:12:42 am ---There is a command 'stopsounds', which you can enter into console that will stop any looping sounds that are playing. (not 100% certain)
--- End quote ---
The command 'stopsound' does exists and it fixes the looping bug indeed, However for some dumb reason, sv_cheats must be set to 1 to use it, So there's no way around it in public servers.
CCsaint10:
Siberia has 100% working soundscapes and I am SURE casino has working soundscapes. I would have to say your computer is haunted lol :)
Proxie:
Can rule out a faulty soundcard by removing it and use on-board instead. I would think a screwy card would cause static and weird glitch noise before game explosions though.
EDITEINS: Nice pussy in your avatar.
kraid:
I'm getting this issue since i started playing GES back in the beta 1 days.
However, it happens a lot less often since beta 3 for me, but it is always the same burning sound.
My guess it is somehow related to this particular sound file.
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