Debriefing > Join Us
Game mode programmer
Mangley:
Ultimately this will come down to KM's call, as lead programmer and managing director.
Emilia does make a very good point in asking how many game modes we need officially. The age old design question of quality/quantity springs to mind. Are we going for a vast number of game modes which cover all gameplay possibilities or are we going for a concise set?
If it's the latter I have to honestly say I think there really wouldn't be much of a role for you to play on the team as a game mode programmer... considering the game modes are programmed already.
I'll reserve any other opinions I have for now.
killermonkey:
I have read what others have posted, granted they only see the end-result of your work Troy.
What concerns me the most is your ability to work independently as a coder. This is a small team and often times work must be done in solo and challenges overcome using external resources (ie Stack Overflow for example) taking similar people's challenges, evaluating the solution they came up with, and reapplying that solution to your current problem at hand.
From my personal experience working with you, I feel you still need to grow more in that area.
As for the overall need for a game mode programmer, it is still high. In fact, we absolutely need a full time Python programmer to handle the AI programming that will need to be done once v4.2 is in the wild. Most game modes could use a little "designers touch" as well. So I am not only looking for someone who can program the mode, but also someone who can configure the HUD layout (progress bars, objective icons, etc) as well as audio queues and messages.
I am going to think over a trial for you, but it is going to be a challenging trial and you will not receive help from the team. It will challenge your ability to work independently and creatively. It will also challenge your ability to receive critical feedback from the team and apply it to better your programming.
Give me a few days to decide if I want to proceed. Thank you.
Troy:
--- Quote from: Emilia on March 14, 2012, 11:53:54 am ---The question is, do we really need so many game modes officially? This is why I posed that question to Troy earlier, because I am interested in what he thinks he will be capable of bring to the game officially.
--- End quote ---
I don't plan on making 100 new game modes. I want to make more game modes that use vital characters from the movies. For example, Jaws, May Day, Oddjob, Trevelyan. I also want to help improve our current game modes.
--- Quote from: killermonkey on March 14, 2012, 04:19:25 pm ---I am going to think over a trial for you, but it is going to be a challenging trial and you will not receive help from the team. It will challenge your ability to work independently and creatively. It will also challenge your ability to receive critical feedback from the team and apply it to better your programming.
--- End quote ---
This sounds like a lot of fun. I am up for your challenge.
killermonkey:
Troy, I have decided to give you a trial. Be aware, you are being judged by the whole team during the trial and not just me.
Your trial will be to revamp Gun Game for the v4.2 release (using v4.1 code for now). Please make a thread in the trial members board and I will post the details of your trial.
Rick Astley:
Congradulations Troy on being a Trial Member
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