Debriefing > Questions, Help, & How To's
Reflections
terps4life90:
I too, want to know what this "developer console" is....(shifty eyes) LOL!
Boris_Crack:
--- Quote from: terps4life90 on February 22, 2012, 09:44:59 pm ---I too, want to know what this "developer console" is....(shifty eyes) LOL!
--- End quote ---
Yeah. That's so funny.
kraid:
If you wanna use func_breakable_surf you also should use one of the default breakable surf materials for it, otherwise you might end up with very strange results.
Building a own (working) breakable_surf texture is somewhat more complicated and you might not even need to do that for your map, because in most cases you're just fine with the default ones.
As for the developer console, it never worked for me to enable it with the ingame option, i always use the -console command in the startup options.
Boris_Crack:
Nevermind guys, I even tried checking videos on youtube on how to do it and I just can't make it work. I'll just have no reflections in my map that's it, it's too damn complicated just for making your env_cubemaps work...
The Cy:
--- Quote from: Boris_Crack on February 28, 2012, 02:26:15 pm ---Nevermind guys, I even tried checking videos on youtube on how to do it and I just can't make it work. I'll just have no reflections in my map that's it, it's too damn complicated just for making your env_cubemaps work...
--- End quote ---
its not that hard, even I can do it. ;-) 1. here´s how you can active your console in game: activate steam, go to your game list, right click on goldeneye 4.1, choose properties, click on "set launch options" and type -console and click "ok". this will show you your console when you`re starting the game. just let the console stay there. you can return to your console again in game by clicking esc.
2. for showing your cubemaps just try this out: create a simple brush and texture it with a reflective material, a marble texture for example. then put a cubemap next to it, as high as a player model. then compile your map with hdr enabled. when you´re in game, write buildcubemaps in command;. this should active your cubemaps. after that load your map again. and then you should see reflections on that brush.
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