Debriefing > Questions, Help, & How To's

Reflections

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Boris_Crack:
I noticed that the windows and other reflective materials in my level doesn't reflect anything at all. I did put an env_cubemap in front of all of them but still no reflections. For the reflective textures vmt files, I'm using this example:

"VertexLitGeneric"   OR   "LightmappedGeneric"
{
     "$basetexture" "Folder\NameOfTexture"
     "$surfaceprop" "material"
     "$envmap" "env_cubemap"
}

And for the windows, I guess I should check out the entity's func_breakable_surf settings.

Sam Colt:
Did you build the cubemaps though? You need to go through the steps of building them for reflective surfaces to show up.

Boris_Crack:

--- Quote from: Sam Colt on February 21, 2012, 05:14:09 pm ---Did you build the cubemaps though? You need to go through the steps of building them for reflective surfaces to show up.

--- End quote ---
Oh! I didn't know that. Lol, Thanks.

Sam Colt:
You're very welcome

Boris_Crack:
Still doesn't work. I'm not sure what to choose from the cubemap size and I tried to directly attach the brushes to the cubemap but it doesn't seem to work.

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