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Boris_Crack:

--- Quote from: The Cy on January 29, 2012, 08:31:51 pm ---you shouldn´t transform all of the walls to func_details, because some of them seal off the world outside. use func_details only for the interior world. otherwise you cause leaks, wrong lightning and a bad performance. I recommend using the "load pointfile" and "check for problems" options in the hammer editor. and very important: don´t overlap your brushes.

--- End quote ---
Yeah I used func_detail for the panels only. I'm gonna try the options you just told me.

Boris_Crack:
Hey Luchador, you were right. I simply trimmed the panels one unit from the floor level. It still looks as good and we can't really see the difference. Thank you really much!

terps4life90:
Hey klb2000000 , welcome to the forums :D.

Boris_Crack:

--- Quote from: terps4life90 on January 30, 2012, 08:12:07 pm ---Hey klb2000000 , welcome to the forums :D.

--- End quote ---
Thank you !

Rick Astley:
looking good- id like to see you add more detail :) also i think it would be cool to have a helicoptor pad outside of a window...its an idea

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