Editing and Customization > Community Content

Ge_MI6_HQ

(1/26) > >>

Boris_Crack:
So, I didn't wanna make an update until I had all my textures done but, fuck it. I wanna do this so you guys can take me more seriously. So, my plan is to make a small multiplayer map based on the MI6 Headquarter we see in the late Brosnan's movies. Only the floor and walls have been made so far. It contains M's office from Die Another Day, Moneypenny's office(and several other offices like it) from TWINE, Q Division(Q Lab) and the Situation Room from Goldeneye and these rooms are all connected using hallways like the ones we see in DAD. So far, only the hallways, M's office and moneypenny's office has been textured. Most of the textures have been made by me. Also the skybox is just temporary(the final level is gonna be at night). There is still A LOT of work to do and this is just my first update on it.

Most important : BE COOL, this is my first map ever, and my first big 3D work too(never really used a 3D program before).

Also, I'm having texture glitch in three places on my floor.

Here are the screenshots

The Cy:
MI6 headquarter again? Sam Colt is also working on a map like this. I´d like to see two versions of this setting. your map looks promising, keep it up. and don´t forget to include cubemaps in every room (https://developer.valvesoftware.com/wiki/Cubemaps), areaportals (https://developer.valvesoftware.com/wiki/Areaportal) and stuff like that. maybe a ceiling, too. ;P
and there are many 1024x1024 textures in goldeneye you can use for the walls and the floors later.

Boris_Crack:

--- Quote from: The Cy on January 27, 2012, 12:24:25 am ---MI6 headquarter again? Sam Colt is also working on a map like this. I´d like to see two versions of this setting. your map looks promising, keep it up. and don´t forget to include cubemaps in every room (https://developer.valvesoftware.com/wiki/Cubemaps), areaportals (https://developer.valvesoftware.com/wiki/Areaportal) and stuff like that. maybe a ceiling, too. ;P
and there are many 1024x1024 textures in goldeneye you can use for the walls and the floors later.

--- End quote ---
Thank you. Let me make this clear, my map is a close replica of the MI6 we see in brosnan's movies(with improvisations on the parts not seen in the movies) and Sam Colt's MI6 is based on the TWINE game level. As for the ceiling, like I said above, this is the early development of the map, I'm gonna do the ceiling when every rooms are finished. Thank you very much for the post though.

Boris_Crack:
Well if nobody is interested I might just keep it for myself and leave you guys alone.

Proxie:

Don't expect a large numbers of replies within a short time period, most frequent members are probably sleeping right now anyway (1:50 AM Proxie time)  That being said, I can't really judge the map as it is now, keep working on it and providing updates every now and then.

Navigation

[0] Message Index

[#] Next page

Go to full version