Editing and Customization > Community Content
ge_mi6_sc by Sam Colt
Sam Colt:
@Cy
Yes, there are several textures that need rescaling and realignment. As for the skitters I hadn't really considered that except in the bathroom but I think you're right. Door frames also slipped my mind and they will definitely be added.
@Rick
I've heard that I should move the desk and chairs to the center of the room and I might buy I think it works. Yes it's a bit of a camping spot, but there are actually three entrances into that room, and they're it areas in the hallways are somewhat obvious. As for Q's office, I don't think so. I' trying to work within the existing bounds of the map and all the significant empty space between walls is taken. I have been consider ing the Q Division work shop though and I think I know what I'll do, including an armory with (unobtainable) exploding pen :D.
I'm glad I have till the new year for a test. So much work to do!
Emilia:
This was one of my favourite maps in TWINE. Can't wait to see this finished!
Rick Astley:
As for Q's office, I don't think so. I' trying to work within the existing bounds of the map and all the significant empty space between walls is taken. I have been consider ing the Q Division work shop though and I think I know what I'll do, including an armory with (unobtainable) exploding pen :D .
well i think some of the map needs a bit more detailing- perhaps add windows to the offices that show the outside world (you can have a still photograph or something of the areas of london), maybe signs in the corridor about each locations- Q Division, Mainframe, Security Centre,etc and definently include some easter eggs like images of Bond- 00 of the month or something.
for your Q Division workshop you could include:
a small firing range- with all the weapons locked up in an unbreakable glass case on the wall-
a computer
a sandwhich with a sign next to it saying "dont touch that thats my lunch- Q"
a couple of gadgets- the exploding pen, the golden gun, the camera from Moonraker-seen in the silo map on a desk
or an image of Q on the wall:http://www.autographcollection.co.uk/ekmps/shops/autograph/images/desmond-llewelyn-autograph-signed-3984-p.jpg
if you like i could help test the map as i helped Cy test funhouse
Luchador:
Awesome. Great job so far! If I might suggest something though it would be to give the lighting some more love. Right now it looks like you're using white omni lights very often but light_spots with some color look more realistic imo. Take a look at the comparison test:
On the right the lamp models have a single white omni light of 25 brightness in front of them and the wall behind them has a lightmap scale of 16. On the left soft spotlights are directed to emit light from the holes in the lamp shades. They have a brightness/color of "240 227 185 25", a larger outer angle of 75 and a constant factor of 1500 to reduce the bloom effect. The wall behind them has a lightmap scale of 4. I also placed a small omni light with the same color but only a brightness of 3 in front of both lamp models. This helps to simulate the way some light goes through the lamp shades.
Here's how it looks in Hammer:
I hope that helps a bit. Good luck!
Sam Colt:
Thanks Luchador, I have been intending to tend to the lights, but I wasn't to sure how to work with lighting. Now I am!
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