Editing and Customization > Community Content
ge_mi6_sc by Sam Colt
Sam Colt:
Announcing ge_mi6_sc. This is a recreation of the MI6 multiplayer level from The World Is Not Enough. Enjoy.
http://www.mediafire.com/download.php?3wq76sk3e1ccqd1
Rick Astley:
the map looks very promising will there be a Q Division, M's Office in it?
Sam Colt:
M's office has already been included, it's the room with the mirror in the upper left. I'm working out some ideas for a Q Division right now, but there arnt a whole lot of props I can use so I'm trying to work my way around that.
The Cy:
looks very interesting and I would like to see more of it soon. as rick astley already said the screens look promising, but be careful with the texture scaling, because some textures look too big. at best you should compare the texture scaling with the player spawns and you´ll see what I mean. just keep them smaller and you´ll get a much more professional look of your map.and you should create a doorframe-brush which you can use everywhere. otherwise you could use several doorframe-props from goldeney. and don´t forget the skirting boards in most of the rooms.
Rick Astley:
--- Quote from: Sam Colt on December 06, 2011, 10:11:46 pm ---M's office has already been included, it's the room with the mirror in the upper left. I'm working out some ideas for a Q Division right now, but there arnt a whole lot of props I can use so I'm trying to work my way around that.
--- End quote ---
For M's Office you should perhaps move the desk and chairs to the centre of the room and maybe have a screen behind the desk with Ourumov's image- like in that scene in Goldeneye.
For Q's office you could have props like a wall with weapons like the prop in the funhouse map on it like in the scaramnanga funhouse, a couple of devices like the 007 Camera prop from Moonraker- which was used in the silo map.
maybe for the hallway you can have signs that tell players each of the areas? its an idea
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