Debriefing > Impressions & Feedback

I like this myway/highway stuff.

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Gabbo:
You don't like invulnerability, we're aware of this and are constantly tweaking it as we move along in development. Don't expect it to be removed in some drastic overhaul. Crosshair aiming isn't up for discussions, and iron sights is not going to happen. What else would you like to discuss?

Rodney 1.666:
"I like this myway/highway stuff."

Me too. Can you knock it off?
The most important parts of why the invulnerability works were explained in the first few posts of the last thread, and from what I read you either tl;dr'd or totally ignored it because you failed to address it.
Your idea that conforming with the rest of the shovelware will bring us players is moot because being like everyone else is not the mission.

You're entitled to your own opinion, but no one is entitled to their own facts and the fact is the invuln is one of the things that makes GE GE, it's there for a reason, it's never going away, and being born in '97 doesn't make it automatically inferior to today's "standards".

Imma go play some Nintendo.

~Edit for grammar nazi.

Flash2011:

--- Quote ---Why of course you can DISCUSS. But last time I checked discussing didn't mean "I tell you what I personally want and you'll change everything you've ever done until I'm satisfied" - unless you're a woman of course. :p
--- End quote ---
I didn't demand it be removed. I pointed out all the reasons it should be.


--- Quote ---I can't wait until you "design" your own game and your BOSS or PROJECT MANAGER tells you to do it the way he wants.

Will you complain then? No, you'll get fired.
--- End quote ---
Completely different.


--- Quote ---That invulnerability is what makes this game stand out a bit more in the seas of shooters these days.
--- End quote ---
Your right, but not because of how amazing it is.


--- Quote ---There's many reasons why there's a lot of empty servers, not because of one mechanic of the game which most of the players are familiar with to some degree. People are out doing things. It's summer.
--- End quote ---
Go check the servers of any Valve shooter, they'res like 50 thousand people online.


--- Quote ---Crosshair aiming isn't up for discussions, and iron sights is not going to happen. What else would you like to discuss?
--- End quote ---
The point of iron sighting is so you can get an accurate shot off by giving up Field of Vision for increased accuracy. Crosshairs sighting is... increased accuracy at the cost of a loss in speed, they're the same thing just one looks different than the other.


--- Quote ---The most important parts of why the invulnerability works was explained in the first few posts of the last thread, and from what I read you either tl;dr'd or totally ignored it because you failed to address it.
Your idea that conforming with the rest of the shovelware will bring us players is moot because being like everyone else is not the mission.
--- End quote ---
Invuln system wasn't explained on any level of depth at all. The explanation was basically "It was too hard/easy for people to get kills and too easy die. It was also in GE:64."
As for conforming, I have no idea what your saying. You either tl;dr'd or totally ignored what I've been saying this whole time. I used CS and COD and all the other modern FPS games as examples. My goal was to see if the devs have thought about updating GE:Source to be more modern, that doesn't mean to conform to other FPS standards. Why not just take what COD and CS and all the modern FPS titles and reinvent the wheel? Create something new and unique, but still try and keep that Goldeneye 64 flare that we all love. Incorporate the good of GE:64 and remove the bad.

All I'm saying is that there are a billion different ways to approach removing the invuln system and creating a new system that works better. 

Most of the arguments have been, "headshots are too easy" or "People die to fast" and "People just grab KF7 and faceroll". Since you're aware of these problems you could try and solve them by "Make the hit box for headshots a bit smaller" or "Reduce bullet damage/Increase health."
If you remove invuln and increase the HP of players/lower weapon damage then players will be rewarded for skill in accuracy without feeling like some skilless newbie is getting lucky shots off on them.

namajnaG:

--- Quote from: Flash2011 on July 31, 2011, 03:01:53 am ---Since you're aware of these problems you could try and solve them by "Make the hit box for headshots a bit smaller" or "Reduce bullet damage/Increase health."

--- End quote ---

Just making a quick point here:
Hitboxes don't need to be any smaller than they already are.

Source : KillerMonkey

coolDisguise:
Summarised objective answer:
You've been told in advance core mechanics won't change, since this shall  be a faithful recreation of GE 64, not your CoD with Bond skins or yet another shooter. The only thing changed are graphics, additional gameplay modes and having bots (someday). If you want to play CoD with Bond skins you're lucky, it's coming to Xbox 360 and PS3 as well if you don't own a Wii.
As you weren't aware of the invulnerability system, you probably just rented the original game for half a day, if you ever played it at all.
Valve is a company, promoting their games as well as retail selling them and having several paid dev teams, so please, if you want to compare GE: S with something else choose another Source mod. If you want to be more accurate choose one that isn't even listed on Steam.

Summarised rational answer:
Please troll somewhere else. Opening one thread after another (now there's 3 already!) whining because you can't have it your way isn't helping anyone.
Someone close this shit already, please.

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