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Gameplay Scenario: Launch Code

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Mangley:
The problem with using the !voodoo key for such a thing is people like to spam it... And if it's going to impact gameplay in an obtrusive way isn't it going to easily get ridiculous if several people start spamming it? It's like giving people a 'grief' button. Also doesn't it mean when a hacker is near death he can just press it and then suddenly someone else is the hacker...

I think something more integrated with the rest of our voting system would be more appropriate... and we can use the octopussy code to weed out AFK players with an on screen warning (unless they are in a hacking zone)

killermonkey:
Scenario updated: http://forums.goldeneyesource.net/index.php/topic,6270.msg66302.html#msg66302


--- Quote ---gameplay-name suggestions: code of duty; the code-masters; guns, codes & satellites; it´s launch-time, kids!; satellite of death

--- End quote ---

LOL, I like Code of Duty.... I am aiming for something quirky and short.

My Ideas: HackIt, Hack Zone, For The Lulz, Thunderball, Hacker Royale, Plenty O'Hacks

namajnaG:
That is a very interesting concept, I must say. I'd be sure to check this thread out often!

Jonathon [SSL]:
I think we should keep the naming convention of naming the scenario after a Bond film... also, I think whoever is selected as the hacker should have their playermodel changed to Boris.

VC:
Another issue is just that the idea as stated is to hack all terminals to complete the objective (fire/destruct laxorz) but both teams are securing terminals, so the objective is a paper tiger.

How about changing the whole thing to ensure there is always an odd number of terminals (I mentioned five above, I like that number for this concept) and when all five have been secured by both teams, the team with the lead then has a time limit to conquer the remaining one or two (if they get all five it's an immediate win) as defended by the losing team.  Scoring would be 3 to 5 for a round win, points secured by the winning team at time-over or at taking the map, and 0 to 2 for the losing team, points secured at the moment that the clock started.  This allows for score swings of 5-0, but well-contested rounds will only shift the overall tally by one or a few points.

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