Editing and Customization > Community Content
Gameplay Scenario: Launch Code
liamcadhain:
--- Quote from: Jonathon [SSL] on July 28, 2011, 03:51:25 am ---I think we should keep the naming convention of naming the scenario after a Bond film... also, I think whoever is selected as the hacker should have their playermodel changed to Boris.
--- End quote ---
I agree.
Sounds like an interesting game mode. Good luck with it KM :)
killermonkey:
Both ssl and vc need to reread my proposal.
I think most of you understand, but to be clear : only 1 team is hacking per round. This role switches to the other team on the next round.
The Cy:
--- Quote from: Jonathon [SSL] on July 28, 2011, 03:51:25 am ---I think we should keep the naming convention of naming the scenario after a Bond film
--- End quote ---
The Spy who hacked me
Codefinger
For your codes only
Hackers are forever
coolDisguise:
--- Quote from: Entropy-Soldier on July 27, 2011, 10:57:01 pm ---
I actually really like this idea. Allowing it to be used by anyone but having it possible to lose to the other team makes it a coveted game-changer worth protecting until the end of the round. I'm still unsure how distribution should be handled; should it simply spawn towards the center of the map, or be given to the attackers at the start?
--- End quote ---
Assuming you will also get an ego boost by hacking with the tool, I'd use it on the first console respectively the first where a lot of enemies are nearby. The ego boost KM described lasts very long, so basically you can win a round on a ego-streak if you (and your team) is doing it right. Though dropping gameplay tokens might sometimes be a good idea I've got to ask: what prevents the hacking player from dropping the tool prior to death near the console?
There's only two viable ways to handle this: not allowing for the tool to be dropped or if it's dropped having it respawn in its original location. But remember you can't drop flags or the intelligence in the other gameplay modes, so it'd be consistent if you you can't drop the tool.
How's the hacking going to be? Just standing near the console waiting for some bar to fill up or more interactively? (like some sort of mini-game which will require some skill and distinguish good hackers from bad ones)
killermonkey:
I didn't plan for any dropping of the tool. Once you pick it up you better use it before you die or else its gone for the rest of the round.
This makes using the tool a strategic move, as in do I use it early and go for the ego rush or save it and try to make it into enemy territory to instant hack the last terminal (do or die kinda scenario)
Btw, I kinda like codefinger
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