Global Communications > Development Media
110722: A Moment of Reflection.
VC:
The funs-per-hour rate does not exceed that of TF2 or even L4D{1,2} on its good nights. I have stated my suggestions to help rectify this issue.
coolDisguise:
TF2 'fun' boils down to exactly 2 things: finding some bs items even though you'd never use most of them, trying some unnecessary complicated stupid achievement which turns out to be broken and can only be achieved by doing it complety wrong (see "Out of the park" which does only trigger if you bat someone against a wall as opposed to said 25 meters) and playing with friends.
Then again the servers keep teleporting you every now and then in the mid of some firefight, people are very laggy most of the time (being melee-hit from across the map isn't that seldom) and Valve's own servers screw up catching replays and take the longest time to update to a newer version (since an update hits every 2 days patching in new hats and breaking stuff, that's just stupid).
L4D is only fun with friends. And so is GE: S most of the time, but that goes for most multiplayer shooters. Just as you said, it's about people playing together in the same room on splitscreen - or at least the same people over the internet.
It's about settings as well. But having everything voteable will give you no advantage - it gets annoying voting stuff and most annoying if people bind votes to your weaponselection. Having servers do e.g. deathmatch only would be better than voting all the time. I mean it's cool you can change the gameplay but if you look at the WNx servers there's a gameplay change every new map, so you can hop in, assuming your prefered mode is played then once you're connected it's mapchange and the one mode you're definetely aren't in the mood for. (like Cradle/LTK/Power Weapons)
killermonkey:
TF2 is retarded. I got team changed with 1 minute left in the round after I worked so hard to get the cart to the other side, all of a sudden I am now opposing the very actions I was doing..... it really really turned me off to the game.
(BTW this is not possible in GES since auto-team changes are based on connection time, favoring lower connection times, and in v4.1 you cannot be changed more than once)
Entropy-Soldier:
It all comes down to preference.
I like TF2 for its atmosphere; the voice commands, distinct characters, and design are a major selling point of the game. With the effort invested into these elements, TF2 becomes not just a game, but an experience!
...Which would be great except for the fact that the gameplay itself leaves a lot to be desired. It's not so much the game's fault, as a class based game as diverse as this one is prone to certain imbalances and quirks, but it definitely keeps me from taking the game seriously.
But back on topic;
While i agree voting needs to be implemented to a much higher degree than it is right now, you're taking it way too far. If I'm in a server with 16 people, i don't want to be pestered with a vote prompt every 20 seconds; this becomes even more of an issue if you want to include handicap voting.
Of course, preset handicaps would just be annoying more than anything else. With the way the game is structured any smaller handicap would be an immense advantage or completely negligible depending on the map and loadout. LALD does a good job with damage multipliers but I'd hardly call that an implementation of the handicap feature.
coolDisguise:
--- Quote from: killermonkey on July 23, 2011, 09:01:35 pm ---TF2 is retarded. I got team changed with 1 minute left in the round after I worked so hard to get the cart to the other side, all of a sudden I am now opposing the very actions I was doing..... it really really turned me off to the game.
(BTW this is not possible in GES since auto-team changes are based on connection time, favoring lower connection times, and in v4.1 you cannot be changed more than once)
--- End quote ---
Good point as well. I just overlooked it because when I'm playing TF2, I don't really care for any outcome of a match. Frankly most people are just morons. (e.g. Heavy players that spin down their gun when you jump around the corner with your Scout and coming back every second killing them slowly) Either I'm just killing people trying for some achievement or playing with some friends for kills. It's annoying getting seperated all the time though.
Oh and there's always the map change just after connect. Like "why did I say I wanted to play a specfic map in the first place? Of course because I wanted to have servers listed that a) play a completely different map b) just changed it c) change in about 2 seconds into the round". -.-
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