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VC's Laboratory 101226: HLstatsX best be sweatin'
Entropy-Soldier:
GE:S can't really have an accurate ranking system because of the availability of armor and frequency of spawn killing.
VC:
Let's see, 2414 players, 53454 kills.
With responsiveness at 100:1, which seems about right, skill ratings for Major's logs come out thus.
#Rank, Skill factor: Name
#1 - 81: WNxNalle
#2 - 66: a_puma01
#3 - 64: Drumman1000
#4 - 62: pengfx
#5 - 62: RC | Viper
#6 - 60: [TW]DrGuppy
#7 - 59: ToxicS |LAB|
#8 - 58: Black Dynamite
#9 - 57: Blindside
#10 - 56: parian
#11 - 56: CnB| Yiggs
#12 - 55: Darius I
#13 - 55: MaJoR
#14 - 54: raisin. Maybe. I don't know.
#15 - 54: ☃ ʷigglєs ☃
...and the worst player to have a registered kill...
#2174 - 0.85: Cthuloo
Major, having actually played on the server, does this seem like an accurate evaluation?
--- Quote ---GE:S can't really have an accurate ranking system because of the availability of armor and frequency of spawn killing.
--- End quote ---
I don't see how armor and spawn-kills matter to a ranking system since it affects everyone equally and thus is zero-sum unless someone takes advantage and thus (hold on to your seat) performs better.
major:
Only people I really remember was yiggs and Darius. We all were battling pretty good, so our score being similar would make sense. Nalle is pretty damn good, so that also fits the bill.
Logs from E-S or Wnx would be best as regular players play in there so we could judge better.
Entropy-Soldier:
Well, by saying that you claim to have no issue with someone picking up armor several times in the middle of a fight just so they won't lose a skill point. GE:S is set up in such a way that if someone knows how to camp the armor and only plays when the conditions favor that approach, then they can not possibly ever die, with the exception of a few scarce circumstances such as everyone in the server getting fed up with their antics and rushing them at the same time.
That being said, some people can camp the armor better than others. However, the fact that stats encourage armor camping and spawn killing should immediately tell you that it's a bad idea. You don't want every single player in the match trying to camp the armor because then it becomes a matter of who got in the game first and who can aim reasonably well. Everyone who was unlucky enough not to get an armor spot gets to enjoy spawning and dying the whole match. Stats don't always favor the better player, more often than not it's simply who's willing to do more for extra points.
VC:
Well, by saying that, you are exposing a perspective that YOU feel that the CORRECT way to play Goldeneye is to IGNORE DEATHS by aggressively attacking at all times.
Player skill, as I see it, should be representative of a player's expectation to be the winner in a random matchup. Indeed, that's what chess/ELO scoring is supposed to be about.
If a player "whores" the stats by only playing Facility and garding the armor, then he will have a high rank. And guess what, while you won't see him often, when you do run into him, you can probably expect that he will kill you before you kill him. Hence, the high ranking is representative of the actual situation: prepare to die, because he's got a bigger gun and thicker skin than you do.
But still this does not invalidate the stats as I calculate them. Okay, A.C. Ten is in his corner counting seconds until the armor respawns. Meanwhile, throughout the rest of the map, everyone else is dueling with mid-tier weapons and little/no armor, and their stats are being calculated the same way: he who wins most of his duels gets a powerful rank.
At this point you could say that AC-Ten and Rambo have about the same rank, but that AC needs to whore the armor while Rambo can do it without pickups, so Rambo should rank higher. Well, maybe, but if he's truly a better player, he should be able to compete for the armor too. Until he proves it by kicking AC's ass, he hasn't earned that additional rank. Otherwise, both are performing equally well in combat under parallel conditions.
A guy who just spawned in can Klobb me after I take 180 damage from an RC-P90 guy and get the same point that the RC-P90 guy almost earned; should we pro-rate frags, or base our results on RESULTS?
Besides, Dr. No Amor, Dr. No Problem.
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